Tween / Easing module.
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Updated
Aug 14, 2022 - C#
Tween / Easing module.
A yaml interpreter for dialogue trees
Async scene loading management module.
My Entity-Component-System framework.
Archetypal ECS for F# and C#
This is a simple menu system for Unity. It's basically a bare minimum of what you need to quickly get started with implementing menus in your project.
This project will be a simple package you can add to a project and import the features that will help jumpstart your project. These files are not meant to allow you to make a full game as is but provide a framework and a starting place to get your project started.
Async load / save local data with compression, encryption and integrity check.
An open source codebase for game development and metaverse development
A wrapper over the Unity Debug class, offering fluent syntax and extra features.
Simple Sprites & bone-like Transformations for MonoGame projects.
A sample project explaining the usage of singleton object to hold global game state.
Open Sorce 2D Game Engine
Chroma Framework is a cross-platform 2D game development framework with focus on quick bring-up and hassle-free prototyping.
Nodes, Culling & Entities for basic Scene Graphs in MonoGame.
A wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
Collection of helpful utilities we use in our Unity projects.
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
Add a description, image, and links to the gamedev-library topic page so that developers can more easily learn about it.
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