🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Cross-platform Audio Visualizer
A JavaScript API for drawing unconventional text effects on the web.
OpenGL/Vulkan Java 3D Engine
This library apply video filter on generate an Mp4 and on ExoPlayer video and Video Recording with Camera2.
This library uses OpenGL Shaders to apply effects on ExoPlayer video at Runtime
Collection of community-authored custom display filters for PixiJS
Video Recording with Camera2 and apply video filter.
👾 The code for my Three.js game dev experiments on YouTube.
In my leisure time, I have written some common cases of Cesium (such as model control, analysis, material, shader effect, etc.), and utilized ES6 for packaging with the aim of providing convenience for my friends' studies and work. If this is beneficial to you, please show your support by giving a star.
Shadertoy-like live preview for GLSL shaders in Visual Studio Code
A collection of shaders for MagicaVoxel to generate geometry, noise, patterns, and simplify common and repetitive tasks.
A library of fragment shaders you can use in any SpriteKit project.
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
Vulkan compute for people
Create beautiful moving gradients on Framer, Figma and React
Unity shader to emulate wind on low poly assets.
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