🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
-
Updated
Jun 25, 2023 - C++
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Free open-source non-linear video editor
💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Console-based GLSL Sandbox for 2D/3D shaders
Lightweight, cross-platform & full-featured shader IDE
Colorizing text editor for ImGui
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
Inviwo - Interactive Visualization Workshop
Live shader coding tool and Shader Showdown workhorse
C++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
Add a description, image, and links to the glsl topic page so that developers can more easily learn about it.
To associate your repository with the glsl topic, visit your repo's landing page and select "manage topics."