The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
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Updated
Sep 17, 2020 - C++
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
C++ Implementation of SMPL: A Skinned Multi-Person Linear Model
Realtime 3D rendering engine
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
Simple ocean/sea/water simulation | C++ OpenGL 4.1
A graphics framework for educational and prototyping projects.
Rendering engine written in C++ & OpenGL.
High performance, Direct3D 11 based 3D renderer.
A collection of common mesh subdivision algorithms
Pathtracer written by friends
a 3D graphics engine without graphics libs
experiment environment for realtime graphics methods in OpenGL
OpenGL 3.3 Project - Warbird Simulator
Vulkan-based particle system
Graphics Framework (engine) with modular architecture
DirectX Guide
A comprehensive demonstration project of 3D graphics, including observation and transformation, realistic display, lighting and texture, particle systems, etc.
A personal realtime renderer project
GPL3 Vulkan voxel library
Drawing on 3d objects based on a research paper. For a graphics course.
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