Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.
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Updated
Jul 31, 2022 - C++
Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.
An openFrameworks add-on for computing reaction-diffusion equations.
CUDA-based interactive volume visualizer.
Interactive Rendering Engine for visualising surfaces defined by signed distance functions (SDFs).
Open source 3D image visualisation and deformation software. It supports interactive deformation of high-resolution 3D images with real-time 3D visualisation of the deformed image.
A framework for quickly prototyping snappy, lightweight, touch-friendly user interfaces with ImGui, GLFW, OpenGL 3+, and optionally OpenCV.
Muse, OSC, Node, P5 fun
Abstract prints modelled after binary search tree data structure.
Uses GLSL compute shaders to render an image of a julia set in real-time, based on your mouse location
A reproduction of Growing Neural Cellular Automata based on LibTorch and OpenGL
Robotics projects from Udacity Nanodegree program
My personal real-time rendering engine based on the Hazel Engine developed by TheCherno.
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