A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
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Updated
Aug 6, 2024 - C#
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Libraries for MonoGame and FNA that provide abstractions, quality of life improvements and additional features like a ui system and easy input handling.
Quick 2D game development tutorials using MonoGame.
UI framework for MonoGame game engine.
Easy-to-use 2D primitives
Create wonderful smooth Bézier-, CatMulRom- and Hermite-Splines with Trigger Events for your MonoGame project.
Draw 2D geometry in MonoGame/XNA, including primitives such as lines and polygons.
Continuation of Cocos2D-XNA project, with focus on MonoGame
A tool for MonoGame that automatically handles adding assets to the Content Pipeline project
A tool to package MonoGame and other .NET Core applications into several distributable formats
Sample application which uses Xamarin with Monogame framework to visualize point clouds
The MonoGame.RuntimeBuilder builds your raw content asynchronously to the .XNB format during runtime.
Rebuilding the Legacy GUI from Unity3D for MonoGame
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