Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
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Updated
Nov 3, 2024 - C#
Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
A library for .net based applications.
SuperSocket 1.6 버전의 .NET Core 포팅
How to use Command Design Pattern to make custom networking for Unity?
Cross platform filtering HTTP/S proxy based on .NET Standard 2.0.
SpeedDate Masterserver: Connecting Players
An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
A UDP networking library for games made in GameLoop!
Network protocol definitions and boilerplate codebase for introducing students to Network Programming.
一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.
Flexible networking library for Unity
C# Network library. Asynchronous. TCP. GameServer.
open-source network project made with Unity3D of a breakable pong game
[C#] simple, easy to use, basic level of fault tolerance application layer connection middle-ware & gaming framework
Game server, TCP, protocol driven and telnet capable. Launching point for network logic and AI/machine learning.
A desktop app that displays rdp connections made to windows server. This is necessary if you need to maintain (network/IT admin) checks and balances for connections, additions, updates made to Windows servers by employees with access.
Socket Programmed C# GUI app, with 2 clients chatting over same ip & port for each side
The Advanced Computing Services Messaging library
An online variant of Monopoly that I developed as my senior capstone. This is the client component.
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