A project comparing the execution speed of pathfinding algorithms on mazes for video game agents.
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Updated
Jan 18, 2023 - C++
A project comparing the execution speed of pathfinding algorithms on mazes for video game agents.
It is made with C++. There are several basic tasks, decorators services, EQS Context, patrol spline and enemyBase character. It also has a token system that allows enemies to attack in turn.
CentA*, an A* algorithm extension, revolutionizes NPC pathfinding in Unreal Engine 5. Optimal start and end node selection improves efficiency. Developed with Blueprints and C++, it introduces diverse enemy behaviors via a behavior tree. Balancing accuracy and efficiency accommodates obstacles, dynamic environments, and multiple agents.
MFBOPC is a minimalistic GUI tool for Skyrim: Special Edition. Its main goal is to generate XML+OSP presets that will then be read by BodySlide, in order to convert almost any female NPC's or follower's body into another body type.
Unreal SDK for Inworld.ai. Create more realistic and believable worlds with characters powered by artificial intelligence.
FCNPC - Fully Controllable NPC
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