BFS light propagation engine — sky light, block light, cross-chunk boundary handling
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Updated
Apr 2, 2026 - Rust
BFS light propagation engine — sky light, block light, cross-chunk boundary handling
Minecraft protocol codec — VarInt/VarLong encoding, wire-format types, frame encoding
Minecraft protocol compression — Zlib compress/decompress, threshold management
Complete Minecraft NBT codec — binary reader/writer, SNBT, serde integration, gzip/zlib I/O
Development tools for the Oxidized MC ecosystem — decompilation, data extraction, version diffing
Minecraft physics engine — AABB collision detection, gravity, friction, voxel shapes
Official branding assets for Oxidized MC
Minecraft game types — BlockPos, Vec3, ResourceLocation, Direction, GameType, and more
Chunk data structures — LevelChunk, PalettedContainer, BitStorage, Palette, Heightmap
Shared foundational types (ChunkPos) for the Oxidized MC ecosystem
Brigadier-compatible command framework — CommandDispatcher, parsing engine, tab completion
Minecraft chat component system — Component tree, Style, ChatFormatting, JSON/NBT serialization
Anvil world format — RegionFile reader/writer, chunk serialization, level.dat
Mojang authentication — GameProfile, session-server verification, profile properties
Minecraft protocol transport — Connection state machine, async reader/writer, framing pipeline
Minecraft protocol cryptography — AES-128-CFB8 cipher, RSA keypair, SHA-1 digest
World generation framework — ChunkGenerator, FlatWorldConfig, ChunkStatus pipeline
ItemStack, DataComponentPatch, MenuType, and item management utilities
Reusable GitHub Actions workflows for the Oxidized MC ecosystem
Block, item, and biome registries with O(1) state ID lookup and generated data
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