3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
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Updated
Aug 23, 2022 - C++
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
Performance-portable library for particle-based simulations
Particle editor using flow graph nodes for the spark particle engine
Enables computations over a set of particles in N-dimensional space
A 2d particle simulator with good physics and visualization. Emergent properties like solid, liquid and gaseous-like states of matter appear. (60k+ Youtube views, >99% like/dislike ratio)
PeTar is a high-performance N-body code for modelling the evolution of star clusters and tidal streams, including the effect of galactic potential, dynamics of binary and hierarchical system, single and binary stellar evolution.
Python / C++ based particle reaction-diffusion simulator
Computational Microfluidics
Two-moment AMR radiation hydrodynamics (with self-gravity, particles, and chemistry) on CPUs/GPUs for astrophysics
Breakout to sense smoke, SpO2, Pulse Detection, as well as airborne particles.
B.Sc. Thesis Simulation of Snow
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
A set of radiation transport mini-applications used for performance optimization on HPC systems.
Curl-Noise Particle Flow using OpenCL
A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
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