Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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Updated
Feb 21, 2024 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
Lighthouse 2 framework for real-time ray tracing
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
A C++-based, cross platform ray tracing library
Code of "Practical Path Guiding for Efficient Light-Transport Simulation"
Real-time GPU path tracing with a USD Hydra render delegate
A Vulkan Raytracing framework for various bidirectional path tracing techniques
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
Rendergraph-based graphics engine written in C++ using DirectX12
Vulkan RTX path tracer with a declarative ES7-like scene description language.
An application to showcase OSPRay's rendering capabilities
Sandbox for graphics paper implementation
A path tracer in 300 lines of C++
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