A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
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Updated
Nov 25, 2016 - C++
A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.
Procedural plant generation in DirectX
Программа для генерации бесконечного узора
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
A unified framework for example-based texture synthesis, developed alongside my master's thesis.
Arnold BerconWood shader based on Jerry Ylilammi’s BerconMaps.
Semi-procedural textures using PPTBF (Point Process Texture Basis Functions). Work in progress: version v1.0.0
Arnold noise shader based on Auburns Fastnoise
Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.
A procedural texture generation tool
Reverse-enginereed implementation of procedural texturing visual effect "Another World Evil" from Silent Hill 3. Uses OpenGL, FreeImage, GLFW, GLM.
A tool for creating tilable textures
Implementation of analytic displacement mapping using hardware tessellation based on Nießner & Loop (2013). The model is extended with procedural generation of displacement textures.
Spaceship in a procedurally generated 3D cave system
3-handed climber on procedurally generated wall
procedural geometry for Ogre3D
aMAZEing Tower Defense game
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