A toy physically based GPU path tracer (C++/OpenGL/GLSL)
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Updated
Feb 9, 2024 - C++
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCore source repository
NanoRT, single header only modern ray tracing kernel.
GPU Raytracer from scratch in C++/CUDA
Boosting DL Service Throughput 1.5-4x by Ensemble Pipeline Serving with Concurrent CUDA Streams for PyTorch/LibTorch Frontend and TensorRT/CVCUDA, etc., Backends
Walkthroughs for DSL, AirSim, the Vector Institute, and more
Octree/Quadtree/N-dimensional linear tree
Claudette is a fork of ColDet - 3D Collision Detection Library
A simple cross-platform ray tracing engine for 3D graphics rendering.
FlatlandRT is a 2D ray tracer visualization tool.
A ray marcher for heightmap images or any images with a real time freely moving camera.
Framework for playing around with rendering libraries in Rust
A physically based offline renderer
Simple Vulkan Raytracing Library
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