Gibson Environments: Real-World Perception for Embodied Agents
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Updated
Apr 15, 2024 - C
Gibson Environments: Real-World Perception for Embodied Agents
A learning environment for man-made Interactive Fiction games.
Next Generation Flight Controller Firmware
Retro games for Reinforcement Learning
[SIGGRAPH 2019] Learning to Fly: Computational Controller Design for Hybrid UAVs with Reinforcement Learning
XCSF learning classifier system: rule-based online evolutionary machine learning
Balacio-Kit: Robot de autobalanceo de ultra bajo costo, capaz de correr una red neuronal para mantener el equibrio y de ser controlado remotamente de manera inalámbrica
Train and pit two models against each other on PvP retro games such as NHL94, Mortal Kombat or WWF Wrestlemania: The Arcade Game
A fuzzing environment for RL, based on Gym and AFL.
Snake learns to survive using reinforcement learning.
Correct-by-synthesis reinforcement learning with temporal logic constraints (CoRL)
A fast C++ implementation of OpenAI's Gym library.
Implementation of STAR from the paper "Reconciling Spatial and Temporal Abstractions for Goal Representation" (ICLR 2024)
Dynamic Sparse Network Coding Using Reinforcement Learning
This repo contains a high fidelity F16 simulation found in f16_sim_py, and should contain an OOP based MPC and LQR controllers. This is all very experimental - far from a clean build - as of time of writing.
Artificial Intelligence Lab Course (CS 312), IIT Dharwad
Monorepo for our CV&RL course project: self parking
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