3D and 2D game engine written in Rust
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Updated
May 8, 2024 - Rust
3D and 2D game engine written in Rust
Easy to use, customizable, efficient 3D renderer library built on wgpu.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
A physically-based path tracer
Experimental real-time renderer with support for dynamic global illumination
A software rendering crate that lets you write shaders with Rust
Cross-platform open-source framework to build graphics applications (like Figma, Canva, Miro, etc). Uses Rust, Wasm, wgpu and epaint.
Rust Game engine integrated in Blender [WebGPU ready]
blazing fast implicit surface evaluation
physically-based rendering engine implemented with Rust.
Advanced software renderer written in Rust
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Vulkan path tracing with Rust
Real-time procedural generation of maps, textures, terrain, planets and more!
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