Unity Post Processing Stack Library | Unity引擎的高品质后处理库
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Updated
Jul 14, 2023 - C#
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Fontainebleau demo
Real-time indirect diffuse illuminaton using screen-space information for Unity.
A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline
A versatile real-time platform for making 3D, 2D games and apps.
Naive screen-space subsurface scattering solution for Unity 5.
Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
Kaxaml, the lightweight XAML editor.
Sample project for NSprites package
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