Space RTS game project in C++ with SDL2
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Updated
Jul 31, 2017 - C++
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Space RTS game project in C++ with SDL2
An attempt at making a classic real-time strategy game
The First Law ---- A RTS game.
A game engine written in C++ made to make making developing RTS games easier.
Seven Kingdoms: Ancient Adversaries Unofficial Visual Studio Fork
Collection of small gamdev libraries for C++ + SFML
Wannabe isomorphic RTS
The game we are going to develop is going to be called Paint Wars. The game is going to be an RTS, which its theme will be about paint. The player will have to get resources, the main one being paint, to upgrade their base, units, etc. in order to win the game. For further information please consult the GDD document.
An open source re-implementation of Red Alert written in C++.
Tactical Naval Strategy Game
Lets build an RTS Game with Unreal Engine 4!
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