Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
-
Updated
Sep 17, 2024 - C
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Official mirror of libplacebo
2D renderer written in C utilizing Vulkan
C++/OpenGL 3D space shooter game
零基础入门计算机图形学必不可少的在线网络公开课,手把手教您现代 OpenGL 的点点滴滴,构建爆款游戏引擎。
An implementation of OpenGL 3.x-ish in clean C
Procedural vignette in Raylib.
Graphics engine built in OpenGL and SDL2
NVIDIA GPU + CUDA implementation of scaling algorithms and comparison with ffmpeg
OpenGL compute shaders with Cuda-like abstraction in C++
Add a description, image, and links to the shaders topic page so that developers can more easily learn about it.
To associate your repository with the shaders topic, visit your repo's landing page and select "manage topics."