rendering engine that was written during Dragon's Lake internship
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Updated
Apr 3, 2024 - C++
rendering engine that was written during Dragon's Lake internship
C++ Ray Tracer: Texture Mapping, Shadows, Reflection, Refraction.
Main Physically-Based Rendering algorithms
Implementation of a CPU-based 2D shading rendering engine
SUTD 2022 50.017 Graphics & Visualization Code Dump
Sample Terrain Generator
Simple Ray Tracing implementation to draw scene with ASCII characters by using C++ & SFML.
CPU Physically Based Path Tracer Engine
A set of 6 assignments that I worked on for CSCI-580, 3D Graphics and Rendering at USC. These assignments combined make up for a small, basic graphics library.
Simple demo project shows off how to create and texture a mesh by revolving a bezier curve about the y-axis.
This is a first person shooter prototype inplementation for an university project
A more advanced Ray Tracer with pbr shading, bsdf, anti-aliasing and much more !
OpenGL introduction application at Computer Graphics (slo. Računalniška Grafika)
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