An attempt to make Unreal Engine 4 projects more consistent
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Updated
Oct 5, 2023
An attempt to make Unreal Engine 4 projects more consistent
Auto-completion, Syntax Highlighting, Go to Declaration, Build and Run and more..
Bringing a work-in-progress intelliSense to ye olde UnrealScript :)
Contract net protocol (CNP algorithm), decentralized market-based protocol for multi-agent multi-task allocation problems over networks with time windows, and priority constraints
This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.
Forms is a GUI framework for the Unreal Development Kit. Programmed in UnrealScript independent of Scaleforms and UIScene. Inspired by OOP and subobjects semantics of the Unreal Engine 2 GUI's framework.
A simple Angular Universal starter with Angular 6
3rd person tower defense and shooter game developed in UnrealEngine 3, with characters of Jazz Jackrabbit
Pure UnrealScript implementation of a simple framework for creating graphical user interfaces in Unreal Engine 3 / Unreal Development Kit.
Une tentative pour rendre les projets Unreal Engine 5 plus cohérents
Rising Storm 2: Vietnam Team Kill Logging (Server) Mutator
Lightweight UDK build for CI.
Rising Storm 2: Vietnam WebAdmin Python Interface
Config parser for UDK .ini files.
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