VoxelDemo implemented based on Opengl with some basic functions such as Voxel rendering, Noise generated terrain, Dynamic Chunk loading. 这是一个基于OpenGL实现的具有体素渲染、噪声生成地形、动态区块加载等基本功能的体素世界演示。
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Updated
Nov 7, 2022 - C++
VoxelDemo implemented based on Opengl with some basic functions such as Voxel rendering, Noise generated terrain, Dynamic Chunk loading. 这是一个基于OpenGL实现的具有体素渲染、噪声生成地形、动态区块加载等基本功能的体素世界演示。
Just a simple voxel engine with noisy terrain.
Custom voxel engine written in C++
A voxel engine clone of Minecraft
Small voxel engine supporting ~16.7 million voxels, w/ a hydraulic erosion simulation approach to terrain generation
OpenGL/Vulkan based graphics engine.
A voxel game engine inspired by Minecraft
A minecraft clone written in C++ with OpenGL
💨 A reasonably high-performance, multi-threaded, badly-procedural voxel world renderer
A moddable 3D drawing/painting sandbox game that uses colored cubes and blocks
Voxel engine using OptiX and some procedural stuff
Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This implies many problems of memory managing in order to not load all chunk of the map in RAM. Another problem is the transfer between de CPU data and GPU.
Personal project with the goals of 1) creating a basic voxel game engine and 2) building a life simulator on top of that engine.
A voxel engine/editor/game. It's a game engine that you can play like a game.
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