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Building and Installing
Status reviewed 2026-08-06. The supported build is CMake + SDL3 with a C11 compiler. Release packages and source builds use the same hash-gated original-data admission rules described in Game Data.
- CMake 3.20+
- Ninja build system
- System C compiler (clang on macOS, gcc on Linux)
- SDL3 (release-3.2.14 or later)
- pkg-config
brew install cmake ninja sdl3 pkg-config
cmake -S . -B build -DCMAKE_C_COMPILER=cc -G Ninja
ninja -C buildsudo apt install build-essential cmake ninja-build pkg-config \
libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev \
libxfixes-dev libxss-dev libxtst-dev libwayland-dev \
libxkbcommon-dev wayland-protocols
# SDL3 must be built from source (not yet in distro repos)
git clone --depth 1 --branch release-3.2.14 https://github.com/libsdl-org/SDL.git /tmp/SDL3
cmake -S /tmp/SDL3 -B /tmp/SDL3-build -G Ninja \
-DCMAKE_BUILD_TYPE=Release -DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_TESTS=OFF
cmake --build /tmp/SDL3-build --parallel
sudo cmake --install /tmp/SDL3-build
sudo ldconfig
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
ninja -C buildpacman -S mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-cmake \
mingw-w64-ucrt-x86_64-ninja mingw-w64-ucrt-x86_64-sdl3
cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release
cmake --build build --target firestaff --parallelUse the Linux x86_64 packages from the release. Both a pacman .pkg.tar.zst and an AppImage are provided:
# pacman package
sudo pacman -U Firestaff-x.y.z-steamdeck-x86_64.pkg.tar.zst
# or AppImage
chmod +x Firestaff-x.y.z-steamdeck-x86_64.AppImage
./Firestaff-x.y.z-steamdeck-x86_64.AppImageDownload the .dmg for your architecture (arm64 for Apple Silicon, x86_64 for Intel). Open the DMG and drag Firestaff to Applications. A .zip archive is also provided.
Download and run the Inno Setup installer (-windows-installer.exe), or extract the portable .zip.
# Debian/Ubuntu
sudo dpkg -i firestaff_x.y.z_amd64.deb
# Fedora/RHEL
sudo rpm -i firestaff-x.y.z.x86_64.rpmARM64 .deb and .rpm packages are also available.
The .ipa is ad-hoc signed and designed for sideloading via AltStore Classic. No Apple Developer account is required.
- Install AltStore Classic on your Mac or Windows PC following the official guide.
- Connect your iPhone/iPad via USB.
- In AltStore, tap the
+button and select the downloadedFirestaff-x.y.z-ios-arm64.ipa. - AltStore will install the app on your device.
Requirements:
- iOS 14.0 or later
- iPhone or iPad with arm64 processor
- AltStore Classic installed and configured
- The app must be refreshed every 7 days via AltStore (Apple limitation for free provisioning)
Limitations:
- Landscape orientation only (iPhone); all orientations supported on iPad
- Game data files must be supplied separately (see Game Data)
- Touch input maps to the SDL3 touch backend
Download the .apk and install it directly:
- On your Android device, enable "Install from unknown sources" in Settings > Security (or Settings > Apps > Special app access > Install unknown apps).
- Transfer the
.apkto your device or download it directly. - Tap the
.apkfile to install.
Requirements:
- Android 7.0 (API 24) or later
- arm64-v8a processor (virtually all modern Android devices)
- OpenGL ES 2.0 support
Limitations:
- Landscape orientation only
- Game data files must be supplied separately (see Game Data)
- Debug-signed (sideload only, not from Google Play)
ctest --test-dir build -j4Run a subset:
ctest --test-dir build -R "viewport" -j4 --output-on-failureThe repository contains thousands of registered checks. Some viewport and boot checks require original game data and are intentionally skip-safe or data-dependent when those files are absent. Use the focused game commands in the relevant technical reference before interpreting a full-suite result.