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Native Platform Verification
Daniel Nylander edited this page Aug 26, 2026
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Reviewed 2026-08-26. This page records actual native Firestaff admission from authentic player-supplied media. A parser, a disassembly reference or an emulator capture is not by itself a public start route.
| Term | Meaning |
|---|---|
| Playable | Original media reaches ordinary gameplay through a maintained Firestaff runtime route. |
| Verified start route | Original media is selected, read in memory, and reaches a bounded title/New Game/runtime handoff in both direct CLI and start-menu selection. |
| Data path | The native media format is recognised, but an end-to-end start has not been proven. |
| Not released | The original game had no release on that platform; Firestaff must not manufacture one from another port's files. |
| Outside target | The platform is not an original-game target in the current matrix. |
All entries read the original container in memory. A development capture may use diagnostic tooling, but no emulator, BIOS or firmware is a Firestaff runtime dependency.
| Game | Atari ST | FM Towns | DOS | Amiga | PC Engine CD | Saturn |
|---|---|---|---|---|---|---|
| Dungeon Master | Verified start route — ST/STX, CLI and menu | Verified start route — EN/JP, CLI and menu | Playable — PC 3.4 | Verified start route — 2.0 ZIP→ADF, CLI and menu | Outside target | Outside target |
| Chaos Strikes Back | Verified start route — STX title→FTLCODE, CLI and menu | Verified start route — EN/JP F31 package | Not released | Verified start route — A31E/A31M ZIP→ADF, CLI and menu | Outside target | Outside target |
| Dungeon Master II: Skullkeep | Not released | Verified start route — Towns startup/input/CD-audio slices | Verified start route — GDAT/G1 startup/runtime | Verified start route — installer, title/New Game/runtime | Outside target | Outside target |
| Theron's Quest | Outside target | Outside target | Outside target | Outside target | Verified start route — JP and US Track 02 CUE/BIN, CLI and menu | Outside target |
| Dungeon Master Nexus | Outside target | Outside target | Outside target | Outside target | Outside target | Data path / title blocked — retail JP media is native and hash-checked, but public title is fail-closed pending a same-revision VDP binding |
ZIP→ADF denotes in-memory traversal, never extraction to disk. CSBWin is
reverse-engineering evidence, not a DOS release. PC Engine and Saturn capture
tools likewise never add an emulator dependency to the released game.
| Game/platform | Proven source boundary | Still open |
|---|---|---|
| DM1 ST/Towns/Amiga | Verified media and selected graphics receipt reach the bounded native runtime. | Full campaign and platform-specific presentation/save parity. |
| CSB ST |
ANIMATE.SCR/ANIMATE.DAT, FTLCODE and first HUD/viewport handoff are bound. |
Broader campaign and capture parity. |
| CSB Towns/Amiga | Language-specific game/Utility paths and A31E/A31M program, graphics and dungeon assets reach native entry. | Editor, CD-audio, full campaign/save/visual parity. |
| DM2 DOS/Towns/Amiga | Authentic GDAT/G1 or platform media reaches startup and bounded gameplay routes. | Complete renderer/mechanics/save/pixel/audio parity. |
| Theron PC Engine | JP title/stage/Soul Room/Akutuba and US title/scripted Soul Room startup are native. | Authentic CD→RAM→consumer level-transition trace, level publication, saves and full gameplay. |
| Nexus Saturn | JP CUE/BIN, DGN/MNS/PRS3 parsing and bounded phase tests use retail data. | Same-revision capture binding TITLE.CG, active MAPD, palette, VDP registers/layers/timing and the consumer; title/menu/gameplay stay closed until then. |
Canonical evidence: platform status, format reference, verified hashes, Nexus title evidence, and Theron capture readiness.