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Native Platform Verification

Daniel Nylander edited this page Aug 26, 2026 · 1 revision

Native platform and startup verification

Reviewed 2026-08-26. This page records actual native Firestaff admission from authentic player-supplied media. A parser, a disassembly reference or an emulator capture is not by itself a public start route.

Term Meaning
Playable Original media reaches ordinary gameplay through a maintained Firestaff runtime route.
Verified start route Original media is selected, read in memory, and reaches a bounded title/New Game/runtime handoff in both direct CLI and start-menu selection.
Data path The native media format is recognised, but an end-to-end start has not been proven.
Not released The original game had no release on that platform; Firestaff must not manufacture one from another port's files.
Outside target The platform is not an original-game target in the current matrix.

All entries read the original container in memory. A development capture may use diagnostic tooling, but no emulator, BIOS or firmware is a Firestaff runtime dependency.

Matrix

Game Atari ST FM Towns DOS Amiga PC Engine CD Saturn
Dungeon Master Verified start route — ST/STX, CLI and menu Verified start route — EN/JP, CLI and menu Playable — PC 3.4 Verified start route — 2.0 ZIP→ADF, CLI and menu Outside target Outside target
Chaos Strikes Back Verified start route — STX title→FTLCODE, CLI and menu Verified start route — EN/JP F31 package Not released Verified start route — A31E/A31M ZIP→ADF, CLI and menu Outside target Outside target
Dungeon Master II: Skullkeep Not released Verified start route — Towns startup/input/CD-audio slices Verified start route — GDAT/G1 startup/runtime Verified start route — installer, title/New Game/runtime Outside target Outside target
Theron's Quest Outside target Outside target Outside target Outside target Verified start route — JP and US Track 02 CUE/BIN, CLI and menu Outside target
Dungeon Master Nexus Outside target Outside target Outside target Outside target Outside target Data path / title blocked — retail JP media is native and hash-checked, but public title is fail-closed pending a same-revision VDP binding

ZIP→ADF denotes in-memory traversal, never extraction to disk. CSBWin is reverse-engineering evidence, not a DOS release. PC Engine and Saturn capture tools likewise never add an emulator dependency to the released game.

Proven boundary and open work

Game/platform Proven source boundary Still open
DM1 ST/Towns/Amiga Verified media and selected graphics receipt reach the bounded native runtime. Full campaign and platform-specific presentation/save parity.
CSB ST ANIMATE.SCR/ANIMATE.DAT, FTLCODE and first HUD/viewport handoff are bound. Broader campaign and capture parity.
CSB Towns/Amiga Language-specific game/Utility paths and A31E/A31M program, graphics and dungeon assets reach native entry. Editor, CD-audio, full campaign/save/visual parity.
DM2 DOS/Towns/Amiga Authentic GDAT/G1 or platform media reaches startup and bounded gameplay routes. Complete renderer/mechanics/save/pixel/audio parity.
Theron PC Engine JP title/stage/Soul Room/Akutuba and US title/scripted Soul Room startup are native. Authentic CD→RAM→consumer level-transition trace, level publication, saves and full gameplay.
Nexus Saturn JP CUE/BIN, DGN/MNS/PRS3 parsing and bounded phase tests use retail data. Same-revision capture binding TITLE.CG, active MAPD, palette, VDP registers/layers/timing and the consumer; title/menu/gameplay stay closed until then.

Canonical evidence: platform status, format reference, verified hashes, Nexus title evidence, and Theron capture readiness.

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