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Dungeon Master II Skullkeep
Dungeon Master II: Skullkeep uses different data and rendering systems than DM1 and CSB. Firestaff scans the original DM2 data and is building out the GDAT-based startup, menu, HUD, and dungeon rendering paths.
Start Firestaff, choose Dungeon Master II, then press Start. The game uses its own title/menu flow and a different interface from DM1. Use the mouse for menus, inventory, interactions, and the party interface.
- Arrow keys: move and turn.
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W,A,S,D: movement layout controls. -
Q/E: turn left/right. -
Home/End: turn left/right. - Mouse: select menu entries, interact with the HUD, inventory, shops, doors, map objects, and action areas.
- Controller/Steam Deck: map movement to arrows and map buttons to click, confirm, and turn controls.
Put your legally owned DM2 files under:
~/.firestaff/data/dm2/
Firestaff scans by hash, not by filename only. Supported archives and disc-image containers can be scanned when local tools and build options allow it.
DM2 commonly needs original GRAPHICS/GDAT-style data and dungeon/save-related
files from a supported release. Keep the full original install or disc dump
together when possible.
Firestaff save support is separate from original game data. If you test original save import/export, keep backups of the original save files.
DM2 support is still being expanded around real GDAT rendering through HUD and dungeon views. If Firestaff shows a synthetic or incomplete menu, the build may not have consumed all required real data yet.
For skproject-aligned GDAT parsing, boot gates, runtime weather ownership, and focused verification commands, see the DM2 Technical Reference.