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DM2 Technical Reference
DM2 V1 follows skproject. It is independent from the DM1/CSB compatibility
path and requires original PC GRAPHICS.DAT plus DUNGEON.DAT by hash.
An incomplete profile remains at the launcher and does not clear the viewport or paint generated floor/ceiling art. The boot receipt records source identity, typed GDAT sections, title/menu, HUD, dungeon, and no-fallback readiness.
The GDAT pipeline exposes dtPalIRGB, dtPalette16, dt07 interface/title
records, Rect14 placement, map GRAPHICSSET values, and map-chip assets. The
viewport resolves raw GDAT addresses before decode. Missing mandatory material
is a no-draw receipt, never a substitute. Wall cache keys include graphics
style to prevent material leakage between maps.
M10 owns party, door, item, creature, projectile, actuator, and dungeon state. The viewport consumes typed plans. Outdoor routes pass the active source sky, ground, and weather state; indoor routes are clear. Rain, mist, and thunder do not create procedural pixels without a verified original overlay asset.
cmake --build build --target test_dm2_v1_boot_profile_smoke \
test_dm2_v1_runtime_handoff_smoke test_dm2_v1_weather_no_synthetic_overlay \
--parallel
./build/test_dm2_v1_boot_profile_smoke
./build/test_dm2_v1_runtime_handoff_smoke
./build/test_dm2_v1_weather_no_synthetic_overlayFor the GDAT record chain, interface tables, and host receipts, see DM2 GDAT Internals.