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Dungeon Master Therons Quest
Theron's Quest is the PC Engine CD game based on Dungeon Master. Firestaff works with original disc/Track 02 data and is bringing up the title, Soul Room, level handoff, bitmap decoding, object tables, and save routes.
Start Firestaff, choose Theron's Quest, then press Start. Use the startup flow to reach the Soul Room and select a dungeon route supported by the current build.
- Arrow keys: move and turn where keyboard movement is active.
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W,A,S,D: movement layout controls. -
Q/E: turn left/right. - Mouse: select startup/menu items and supported game UI areas.
- Controller/Steam Deck: map movement to arrows, confirm/cancel to face buttons, and turning to shoulder buttons.
Put your legally owned Theron's Quest data under:
~/.firestaff/data/theron/
Keep the original disc image, CUE/BIN set, ISO, or extracted Track 02 data together. Firestaff scans by hash and can inspect supported containers.
Theron's Quest support depends on identifying the correct Track 02 media and related bitmap/level data. If a file was renamed, hash scanning can still find it when the contents match a supported source.
Firestaff save data is stored separately. If you test .srm interop or original
save conversion, keep a backup of the source save.
Theron's Quest support is active around real Track 02 bitmap decoding, Soul Room startup, dungeon selection, object-table semantics, and level handoff. Missing or fallback graphics usually means the current build has not consumed enough real Track 02 data for that route.
For PC Engine CD record handoffs, strict CUE validation, transactional routes, SRM boundaries, raw sector geometry, and current live loader findings, see the Theron's Quest Technical Reference and Track 02 Internals.