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Releases: LostArtefacts/TR-Rando

V1.8.4

12 Feb 13:02
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Some further bug fixes - this release has been brought forward because of the potential crash in Diving Area.

  • fixed item locking logic so that secrets that rely on specific enemies will always be obtainable (#570)
  • fixed a crash at the end of Diving Area if a skidoo driver is replaced by a pickup (#604)
  • fixed the submarine in the Diving Area cutscene using Lara's meshes (#605)
  • fixed some awkwardly placed enemies in TR2, which could either block puzzle slots/keyholes or otherwise prove difficult to kill (#606)
  • fixed pickup item lighting in TR2 (#607)
  • fixed a secret in Temple of Xian that requires a glitch but was marked as glitchless (#608)
  • fixed an item location in Wreck of the Maria Doria that required forced flame damage (#609)

Full Changelog: V1.8.3...V1.8.4

V1.8.3

21 Jan 11:25
2e7c6e0
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Some further bug fixes:

  • fixed incorrect items sometimes being allocated as secret rewards in Thames Wharf (#597)
  • fixed an inaccessible secret in Offshore Rig when the main area is drained (#597)
  • fixed a key item softlock in Floating Islands (#599)

Full Changelog: V1.8.2...V1.8.3

V1.8.2

14 Jan 10:11
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A minor release to address (mainly) some pickup issues in TR1 and 2.

  • fixed some pickups appearing in unreachable locations in TR2 (#591)
  • fixed inaccurate pickup statistics in TR1 when playing one-item mode (#591)
  • fixed additional secret rewards being placed in non-existent rooms when not randomizing secrets in TR1 (#591)
  • fixed a secret becoming invisible after blowing up the final area in Bartoli's Hideout (#591)
  • fixed Torso-sized eggs not being randomized in TRUB (#593)

Full Changelog: V1.8.1...V1.8.2

V1.8.1

15 Dec 16:05
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This release resolves some issues found in V1.8.0. Thanks to everyone who reported these problems.

  • fixed floor data issues in mirrored levels in TRUB (#583)
  • fixed a softlock in Temple Ruins if using the return paths in a certain way (#584)
  • fixed "Restore to Default" missing gold level files and the assault course (#585)

Full Changelog: V1.8.0...V1.8.1

V1.8.0

10 Dec 14:43
dcddec9
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This release brings in support for the first expansion game, Unfinished Business. There are several other improvements and bug fixes as detailed below.

  • added support for Unfinished Business and playing in combined game mode for TR1 (#580)
  • added a TR2 secret pack (Eycore) (#559)
  • added a TR2 secret pack (Towandaa) (#558)
  • added more return paths to TR2 and TR3 (#563)
  • added an option to control whether or not key items can be allocated to enemies (#474)
  • added an option to control the range in which key items can appear (#474)
  • added an option to control whether or not key items can be placed in locations that rely on return paths (#474)
  • added an option to control key item continuity e.g. The Seraph being placed as an item in Barkhang Monastery if The Deck hasn't been visited (#474)
  • added item randomization to Home Sweet Home, provided the level starts with weapons and ammo already (#474)
  • added support for TR1X 3.0, including randomized enemy item drops (#572)
  • added support for Lara's gym outfit in all levels in TR1 (#580)
  • fixed spelling mistakes in TR1 French gamestring localization (#560)
  • fixed a key item softlock in Diving Area (#564)
  • fixed Pierre not spawning if he is positioned underwater (he will now always spawn on land) (#580)
  • fixed certain enemy combinations causing import failures in TR2 (#577)
  • improved secret reward allocation in TR1 to be fairer (#580)
  • improved changelog, readme and contributing documentation
  • improved regular item, key item, and secret item location generation and selection in TR1-3 (#474)
  • removed TombATI support (#572)
  • replaced purist mode with explicit options for adding return paths, fixing OG bugs, and fixing shortcuts (#563)

Full Changelog: V1.7.3...V1.8.0

V1.7.3

30 Sep 08:49
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This is primarily a bug fix release, but some new features are also included. Several internal changes have also taken place, one of which has been the migration to .NET Core 6.

Click on each of the sections below for full details.

New Features
  • Added a secret pack mode, to allow picking a selection of secrets from specific authors (TR1-3: #510)
  • Added several new secret locations to TR1 (TR1: #510)
  • Added an option to clone enemies when using Tomb1Main (TR1: #536)
Bug Fixes
  • Fixed a softlock in Ice Palace when ladder randomization was not enabled and unconditional bird monsters were enabled (TR2: #497)
  • Fixed the original final secret in Great Pyramid not triggering (only applicable when not randomizing secrets) (TR1: #495)
  • Fixed certain secrets becoming embedded in the floor in Aldwych (TR3: #528)
  • Fixed an issue with fish and piranhas causing crashes or making areas impossible to complete (TR3: #530)
  • Fixed crystals being converted into pickups if they are secret reward items (TR3: #541)
  • Fixed issues with some secrets that require vehicles, where the vehicle could become unreachable (TR2: #550)
Improvements
  • Additional medipacks will be provided in TR3 levels with cold water (TR3: #511)
  • Made the addition of extra weapons/ammo/medipacks in unarmed levels optional (TR1-3: #535)
  • Added support for Tomb1Main 2.16 (TR1: #551)
Internals
  • Migrated to .NET Core 6 (#425)
  • Refactoring of several internal modules (#468, #507 - ongoing)
PR History

Full Changelog: V1.7.2...V1.7.3

V1.7.2

15 Jun 11:01
05a1dea
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This release brings much improved TR1 and TR3 support and fixes several bugs. Make sure to update to the latest versions of Tomb1Main and tomb3 to enjoy all features.

Click on each of the sections below for full details.

New Features
  • Added weather randomization (requires tomb3) (TR3: #461)
  • Added new secret locations (TR1: #458)
  • Added a return path to The Cistern and an additional return path to Tomb of Tihocan to reach the start (TR1: #458)
  • Added return paths to Temple Ruins and Lost City of Tinnos to allow repeat exploration (TR3: #465)
  • Added support for Tomb1Main 2.15 (TR1: #469)
  • Added support for randomizing Torso in Great Pyramid (TR1: #490)
Bug Fixes
  • Fixed additional OG room texture/face issues (TR1: #460)
  • Fixed issues reading the gameflow when using tomb3 (TR3: #461)
  • Prevented friendly monkeys causing crashes when Lara mounted a vehicle (TR3: #466)
  • Fixed key item placement issues in Diving Area and Temple of Xian (TR2: #465)
  • Fixed key item placement issues in Temple Ruins and Lost City of Tinnos (TR3: #465)
  • Fixed texture corruption on Lara in Great Pyramid when using the Steam/GOG version (TR1: #476)
  • Fixed a potential softlock in Nevada when it's cold (TR3: #485)
  • Fixed an error during randomization when only Tony is selected as the available enemy (TR3: #488)
  • Fixed Pierre not being killable in City of Khamoon when he becomes the restored PS1 enemy in room 25 (TR1: #490)
Improvements
  • Improved specific enemy triggers in Sanctuary of the Scion (TR1: #460)
  • Improved the colour variants for TR1 texture randomization (TR1: #459)
  • Improved SkateKid and Natla restrictions in line with OG bug fixes resolved in Tomb1Main (TR1: #490)
  • Restored Bacon Lara in Atlantis when the level is mirrored (Tomb1Main only) (TR1: #490)
PR History

Full Changelog: V1.7.1...V1.7.2

V1.7.1

17 Apr 18:27
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This is a bug fix release following feedback from V1.7.0.

Click on each of the sections below for full details.

Bug Fixes
  • Fixed pushblocks that drop from the air causing floor height issues after saving and loading (TR1: #445)
  • Fixed an error during randomization when no SFX categories were selected (TR1: #446)
  • Fixed a key item in Natla's Mines not having a name in the inventory (TR1: #449)
  • Fixed a softlock in Atlantis when using the secret return path (TR1: #450)
  • Fixed some enemy exclusions and difficulty options not being properly adhered to (TR1&2: #451)
PR History

Full Changelog: V1.7.0...V1.7.1

V1.7.0

07 Apr 19:36
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This release puts TR1 on par with TR2 and TR3 in terms of features supported. Note that Tomb1Main 2.14 is required for some features to work.

Click on each of the sections below for full details.

New Features
  • Added environment randomization to TR1, including puzzle room and trap randomization (TR1: #360)
  • Added full level texture/palette randomization to TR1 (TR1: #356)
  • Added text randomization and translations (TR1: #359)
  • Added a new partial gym outfit (TR1: #429)
  • Added Lara's braid to cutscenes if present in the parent level (T1M feature) (TR1: #429)
  • Added an option to toggle randomization of Lara's outfit textures (TR1-3: #441)
  • Added an option to toggle randomization of enemy textures (TR1-3: #441)
  • Added an option to randomize the pitch of all sound effects (TR1-3: #397)
  • Added 169 new secret locations (TR1: #353)
  • Added a guaranteed mode for glitched and/or hard secrets (TR1-3: #411)
  • Added an option to wireframe mode to highlight certain triggers and death tiles (TR1-3: #404)
  • Added an option to wireframe mode to keep certain objects solid, such as levers and puzzle slots (#404)
  • Added new enemy textures and variants (TR1-3: #417)
  • Added data integrity checks when a folder is first opened (TR1-3: #392)
  • Added return paths to levels where possible (TR1: #360)
  • Added a UI warning when randomizing all options (TR1-3: #389)
  • Added an option in the UI to reset all settings to default (TR1-3: #419)
  • Added updated documentation and screenshots to GitHub (TR1-3: #413)
Bug Fixes
  • Fixed the credits track in TR1 not being randomized (TR1: #397)
  • Fixed camera issues (box generation) in copied rooms (TR1: #360)
  • Fixed the door after the lava flow room in Great Pyramid not closing when mirrored (TR1: #360)
  • Fixed sprite texture randomization causing mesh texture corruption in some levels (TR2: #395)
  • Fixed landmark import failures causing room texture issues (TR1-3: #399)
  • Fixed unreachable items in St. Francis' Folly, Natla's Mines and Atlantis (TR1: #400)
  • Fixed OG room texture/face issues (TR1: #360)
  • Fixed secrets not being added to levels when using TombATI (TR1: #353)
  • Fixed a proximity testing issue when placing secrets (TR1&3: #353)
  • Fixed unreachable secrets in Tomb of Qualopec and Tomb of Tihocan (TR1: #353)
  • Fixed an unreachable secret in Ice Palace (TR2: #412)
  • Fixed unreachable secrets in High Security Compound, Lud's Gate, RX-Tech Mines and Lost City of Tinnos (TR3: #412)
  • Fixed secret items in Tomb of Qualopec having no name in the inventory (TR1: #353)
  • Fixed WalkToItems (T1M setting) affecting the ability to collect secrets on slopes (TR1: #353)
  • Fixed door texture hints in Midas being lost in wireframe mode (TR1: #353)
  • Fixed Crash Site swamp safe tile hints being lost in wireframe mode (TR3: #404)
  • Fixed the Midas door lever order not matching the texture hints in mirrored mode (TR1: #360)
  • Fixed low resolution wireframe textures appearing in some rooms where textures are shared with meshes (TR1-3: #356)
  • Fixed one of the fuse items in Natla's Mines not being included in item randomization (TR1: #405)
  • Fixed the positioning of spikes in Coastal Village and Madubu Gorge (TR3: #406)
  • Fixed a potential softlock in The Cistern with key item randomization enabled (TR1: #360)
  • Fixed Atlantean eggs not being included in unarmed level difficulty ratings, potentially leading to softlocks (TR1: #409)
  • Fixed a softlock in Obelisk of Khamoon where two key items with triggers could end up on the same tile (TR1: #414)
  • Fixed the delayed/offset dart sound effect when used as a weapon sound (TR1: #427)
  • Fixed outfit inconsistencies between levels and cutscenes (TR1: #429)
  • Fixed multiple pickups under monkeys, potentially leading to softlocks (TR3: #420)
  • Restored the UI option for performing enemy mesh swaps (TR1: #314)
Improvements
  • Improved the positioning of the Lost Valley and Obelisk of Khamoon secret reward rooms (TR1: #353)
  • Improved the colour of Lara's braid to match the rest of her hair exactly (TR1: #356)
  • Improved the handling of edge secrets to ensure triggers are copied into neighbouring tiles (TR3: #259)
  • Removed untriggered enemies from Opera House and Barkhang Monastery (TR2: #345)
  • Restored the OG death animation SFX for Pierre, Larson, SkateboardKid and Natla (TR1: #397)
  • Restored the ability for the OG explosion SFX to remain, otherwise these are never used (TR1: #397)
  • Restored the intended OG ceiling textures in Colosseum (TR1: #360)
PR History

Full Changelog: V1.6.0...V1.7.0

V1.6.0

21 Oct 15:16
a43259f
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What's Changed

New Contributors

Full Changelog: V1.5.5...V1.6.0