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sdemonzdevelopment-spec edited this page Apr 9, 2026
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VelocityNavigator is built exclusively for Velocity 3.x and requires Java 17+. It is engineered for maximum performance.
VelocityNavigator isn't just a /lobby command replacer. It's a fully intelligent, context-aware traffic multiplexer for your Minecraft network.
By moving your backend traffic logic directly into the proxy, players are dynamically sorted, balanced, and verified before they ever hit the heavy game servers, saving you massive amounts of infrastructure overhead.
| Feature | Where to Read |
|---|---|
| ⚖️ Initial Proxy Balance | Learn how players are balanced instantly upon connect in Initial Join Balancing |
| 🧠 Intelligent Routing | Check out least_players, random, and round_robin in Routing Algorithms
|
| 🛡️ Network Resilience | Read about Async Ping Coalescing in the Configuration Guide |
| 🔌 Extensibility | Start building your own lobby addons using the Developer API |
Home · Quick Start · Configuration · Operations · FAQ
GitHub · Support / Discord · Report a Bug
VelocityNavigator v4.3.0 · by DemonZ Development
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Getting Started
Routing
- Routing Algorithms
- Algorithm Visualizations
- Initial Join Balancing
- Contextual Routing Guide
- Player Affinity
- Health & Circuit Breakers
- Retries & Fallbacks
Player Experience
Configuration
Network & Operations
- Advanced Proxy Systems
- Redis & Multi-Proxy
- Storage & Databases
- Server Management
- Backend Lifecycle States
- HTML Dashboard
- Operations Runbook
- Prometheus & Grafana Setup
- Troubleshooting Guide
- FAQ
VelocityNavigator 4.3.0