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Renegades adds rare hostile adventurers to Minecraft 1.21.1 (NeoForge): warriors, rogues, paladins, archers, wizards and priests, plus four more classes when their class mods are installed. They wear real class gear, fight with telegraphed attacks and spells, travel in small groups, and drop what they wore when you beat them.
- Ten classes, each with its own combat AI: six work with nothing but GeckoLib, four more come with their class mods (see Classes).
- Own spawn timer per player, independent of the vanilla mob cap; rare by default (about 1.8 spawns per hour and player). See Spawns and groups.
- Groups: a warrior may lead a priest, a paladin may bring an archer, and so on. Group members fight together.
- Real gear: vanilla gear by distance from spawn, or the class sets of the RPG Series mods in three tiers. See Equipment and drops.
- Drops: the gear drops when a player kills the renegade, at 25–75 % durability. Very rarely a renegade carries a unique weapon.
- Data driven: gear, groups, unique items and spell looks are datapack files; biomes per class are tags. See the Datapack reference.
- Optional integrations: Spell Power, Spell Engine, Armor Model API, Apotheosis, Dynamic Difficulty, MineColonies. See Compatibility.
- Install NeoForge
21.1for Minecraft1.21.1and GeckoLib 4.9.2 or newer. - Put the Renegades jar into the
modsfolder of the server and every client. - Play. Renegades start appearing around players on their own; to see one right away, use a spawn egg from the
creative tab or
/renegades spawngroup renegades:warrior_pair(see Commands).
Without any other mod, the six original classes (warrior, rogue, paladin, archer, wizard, priest) spawn with vanilla gear (leather to diamond, depending on the distance from the world spawn), and the casters use a built-in look for their spells.
With the class mods of the RPG Series, renegades wear their class sets and weapons, and four more classes become available:
| Mod | What it unlocks |
|---|---|
| Rogues & Warriors | warrior and rogue class gear |
| Paladins & Priests | paladin and priest class gear |
| Wizards | wizard class gear (robes per school, wands, staffs) |
| Archers (+ Archers Expansion) | archer class gear (more armor sets with the expansion) |
| Elemental Wizards RPG | the Elemental Wizard class |
| Berserker RPG | the Berserker class |
| Bards RPG | the Bard class |
| Forcemaster RPG | the Forcemaster class |
| Arsenal | unique weapons as rare items |
| Spell Engine | the spell looks of these mods for the renegades' abilities |
| Spell Power | spell power from gear for the casters, critical strikes, resistances |
On a dedicated server, set allow-flight=true in server.properties; see Compatibility.
| Page | Content |
|---|---|
| Classes | Overview of all ten classes, with one page per class |
| Spawns and groups | Spawn timer, biome tags, spawn group format, bundled groups, despawning |
| Equipment and drops | Equipment pool format, gear tiers, drop rules, rare items |
| Elites (Apotheosis) | Elite renegades with affixed gear |
| Spell looks (Spell Engine) | Spell Engine looks for abilities, caster_visuals format, ability keys |
| Datapack reference | All data files and tags on one page |
| Configuration | All options of renegades-server.toml
|
| Commands | All /renegades commands |
| Compatibility | Optional mods, class mods, dedicated servers, performance |
| FAQ | Common questions |
| Credits | Credits and licenses |
Renegades for NeoForge 1.21.1 · CurseForge · Source · Report a bug