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Class Forcemaster

Drehverschluss edited this page Nov 2, 2026 · 1 revision

Forcemaster

A combo brawler with knuckles in both hands. Requires Forcemaster RPG (see Classes that need other mods). 50 health, 5 attack damage, speed 0.30, knockback resistance 0.2.

Behavior

It never stands still – it closes in fast, circles its target at punching distance and steps in for the next combo. Every technique and every finished combo gives it an arcane charge (at most 5, shown as arcane particles at its fists, more and brighter with every charge); with 5 charges it unloads them in Asal. Its attacks are its own (no spells cast), modelled on the spells of the mod:

Ability (caster_visuals key) Effect
Fist combo 2–3 quick jabs left and right (× 0.5 each), then an uppercut (× 0.8) that lifts a target standing on the ground about a block; gives a charge
Sonic hand (sonic_hand) Target right in front of it (≤ 2.5 blocks): 5 very fast punches within a second (× 0.3 each) (cooldown 8 s)
Belial smashing (belial_smashing) Target 5.5–9 blocks away: a straight rush of up to 9 blocks that hits everything on the way once (× 0.7) and pushes it aside; stops at walls and at the edge of lava, fire or a drop (cooldown 12 s)
Nen sphere (nen_sphere) Target 6–14 blocks away (or keeping its distance for 3 s): charges visibly for 1 s – a hit of 4 or more damage stops it (cooldown then halved) – then a fast piercing arcane bolt up to 14 blocks (× 0.7 spell power, magic); a raised shield blocks it from the front (cooldown 10 s)
Overflow (overflow, charges) The look shown when it gains a charge
Asal (asal) With 5 charges and the target within 4 blocks: a clearly announced windup of 1.1 s (the hit zone in front is marked on the ground), then a huge blow straight ahead (5.5 × 2 blocks, × 3.0) that uses up all charges. Step out of the marked zone to dodge it. Afterwards it is exhausted for 2 s: slowed, no attacks, no dodging – the window to strike back (enableAsal in [combat], default true; false = it keeps its charges and never unloads them)
Dodge A side step right after its target strikes at it in melee, about every second strike when free, at most every 7–10 s; never while exhausted

Fast punches ignore the target's short hurt cooldown, like the casters' bolts. Forcemaster RPG's own effects are not used: its arcane overflow only raises spell power attributes and shows nothing on a mob.

Countering it

  • Count its charges: at 5 charges (bright particles at both fists) it is about to use Asal.
  • Step sideways out of the marked zone during the Asal windup, then strike while it is exhausted for 2 seconds.
  • Hit it while the nen sphere charges to stop the bolt, or raise a shield.

Ability keys (caster_visuals)

sonic_hand, belial_smashing, nen_sphere, asal, overflow. The fist combo has no key. Bundled looks: forcemaster_rpg:sonic_hand, belial_smashing, nen_sphere (without projectile model), asal, knuckle_arcane_overflow. This class always uses the spell look. See Spell looks.

Gear

Tier With Forcemaster RPG
1 (up to 1500 blocks) oriene armor, iron knuckles in both hands
2 (1500–4000 blocks, Nether) phasleb armor, diamond knuckles in both hands
3 (beyond 4000 blocks, End) aken armor, netherite knuckles in both hands

Without the class mod (a renegade saved earlier): leather armor and empty hands.

Uniques (Forcemaster RPG, need Arsenal too): unique knuckles 1 and 2 replace a diamond/netherite knuckle in the main hand only, 0.25 %.

Config

enableAsal in [combat].

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