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Class Warrior

Drehverschluss edited this page Nov 2, 2026 · 1 revision

Warrior

A melee bruiser that is always available. 60 health, 6 attack damage, speed 0.25, knockback resistance 0.3.

Behavior

  • Alternates heavy sweeps right-to-left and left-to-right.
  • Closes gaps with a dash that chains into a rising dash cut.
  • Strafes and backs off around its target between attacks.
  • Parry: when hit in melee from close range while not attacking, it sometimes parries: half damage and an immediate counter-strike (enableParry in [combat], default true).

Countering it

  • Its sweeps are wide; back off during the windup instead of trading blows.
  • Parries only happen against close melee hits while it is not attacking – hit it right after it swung, or use ranged attacks.

Gear

Tier Without class mods With Rogues & Warriors
1 (up to 1500 blocks) iron armor, iron sword warrior armor, iron double axe or glaive
2 (1500–4000 blocks, Nether) iron or diamond, iron or diamond sword berserker armor, diamond double axe or glaive
3 (beyond 4000 blocks, End) diamond armor, diamond sword netherite berserker armor, netherite double axe or glaive

Vanilla gear depends only on the distance (all dimensions); the class sets use the Nether for tier 2 and the End for tier 3. Middle-tier vanilla weapons get random enchantments of level 5–15, far-tier ones of level 15–25. Details: Equipment and drops.

Uniques (with Arsenal and Rogues & Warriors): unique double axes and glaives replace a diamond/netherite double axe or glaive, 0.25 % per entry.

Config

enableParry in [combat]. The warrior has no spell abilities and no caster_visuals keys.

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