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Class Warrior
Drehverschluss edited this page Nov 2, 2026
·
1 revision
A melee bruiser that is always available. 60 health, 6 attack damage, speed 0.25, knockback resistance 0.3.
- Alternates heavy sweeps right-to-left and left-to-right.
- Closes gaps with a dash that chains into a rising dash cut.
- Strafes and backs off around its target between attacks.
-
Parry: when hit in melee from close range while not attacking, it sometimes parries: half damage and an
immediate counter-strike (
enableParryin[combat], defaulttrue).
- Its sweeps are wide; back off during the windup instead of trading blows.
- Parries only happen against close melee hits while it is not attacking – hit it right after it swung, or use ranged attacks.
| Tier | Without class mods | With Rogues & Warriors |
|---|---|---|
| 1 (up to 1500 blocks) | iron armor, iron sword | warrior armor, iron double axe or glaive |
| 2 (1500–4000 blocks, Nether) | iron or diamond, iron or diamond sword | berserker armor, diamond double axe or glaive |
| 3 (beyond 4000 blocks, End) | diamond armor, diamond sword | netherite berserker armor, netherite double axe or glaive |
Vanilla gear depends only on the distance (all dimensions); the class sets use the Nether for tier 2 and the End for tier 3. Middle-tier vanilla weapons get random enchantments of level 5–15, far-tier ones of level 15–25. Details: Equipment and drops.
Uniques (with Arsenal and Rogues & Warriors): unique double axes and glaives replace a diamond/netherite double axe or glaive, 0.25 % per entry.
enableParry in [combat]. The warrior has no spell abilities and no caster_visuals keys.
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