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Class Rogue

Drehverschluss edited this page Nov 2, 2026 · 1 revision

Rogue

A stalker that is always available. 45 health, 5 attack damage, speed 0.30, knockback resistance 0.1.

Behavior

  • Stalking: circles its target at about 8 blocks, turning invisible for a while, and throws knives (two per throw) from range.
  • Ambush: when the target lowers its guard (stops attacking, just landed, or is low on health), it runs to a spot at the target's side or back and strikes with crossing slashes, rolling in and out.
  • Withdraw: after a few seconds of exposure, or when badly hurt, it withdraws with a roll and a burst of speed and throws knives while retreating.
  • Dodge: heavy hits (more than 4 damage) are sometimes dodged completely with a sidestep (enableDodge in [combat], default true).
  • Stealth: invisibility hides only the body: armor and held items stay visible, like on an invisible player (enableStealth, default true).
  • Its paths prefer rough ground and, while withdrawing, never lead back towards the target. If the target is out of melee reach (pillar, ledge), it circles below and keeps throwing knives.

Thrown knives fly straight for up to 2 seconds and deal the rogue's attack damage × 0.6 as a mob projectile (blockable with a shield). They need line of sight, hit only what a melee swing of the rogue could hit and never drop an item; they show the rogue's dagger (main or off hand), otherwise an iron sword.

Countering it

  • Keep attacking: it ambushes when you stop attacking, just landed or are low on health.
  • A shield blocks the knives.
  • Watch for floating armor – stealth does not hide its gear.

Gear

Tier Without class mods With Rogues & Warriors
1 (up to 1500 blocks) leather armor, iron sword rogue armor, iron dagger or sickle + iron dagger in the off hand
2 (1500–4000 blocks, Nether) chainmail, two iron swords assassin armor, diamond dagger or sickle + diamond dagger
3 (beyond 4000 blocks, End) iron armor, two diamond swords netherite assassin armor, netherite dagger or sickle + netherite dagger

Details: Equipment and drops.

Uniques (with Arsenal and Rogues & Warriors): unique daggers (main and off hand) and sickles replace a diamond/netherite dagger or sickle, 0.125 % per entry (two rolls per rogue).

Config

enableDodge, enableStealth in [combat]. No caster_visuals keys.

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