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Credits

Drehverschluss edited this page Nov 2, 2026 · 1 revision

Credits

Renegades is licensed under the MIT License (see LICENSE). This page is the content of CREDITS.md in the repository.

Renegades is an unofficial companion and not affiliated with any of the mods named below.

Model and animations

Model and animations based on ANARCHY - RPG Minibosses by cleannrooster (CC0-1.0).

  • assets/renegades/geo/entity/renegade.geo.json: derived from the Templar model (bone structure, hierarchy and pivots kept; cubes reduced to player proportions).
  • assets/renegades/animations/entity/renegade.animation.json: taken from mobs_v2.animations.json.

Combat system

Combat system based on ANARCHY - RPG Minibosses by cleannrooster (CC0-1.0).

  • com.drehverschluss.renegades.combat (actions, action runner, swing execution, ground locomotion, attack geometry) and combat.brain (mob brain, brain goal, stimulus): ported from entity.combat and entity.brain, adapted to GeckoLib.
  • WarriorBrain: based on TemplarBrain.
  • RogueBrain: based on RogueBrain (knife throw as an own projectile instead of the ability system).
  • RogueNavigation: based on TricksterEntity$TricksterNavigation and RogueNodeMaker.
  • PaladinBrain: based on JuggernautBrain (ground impact as an area strike instead of the ability system; shield bracing added).
  • ArcherBrain: based on MercenaryBrain (shots with the held bow or crossbow, traps as an own entity instead of the ability system).
  • WizardBrain: based on FireMageBrain (spells per school variant; nova can be switched off).

Magic system

Magic system based on ANARCHY - RPG Minibosses by cleannrooster (CC0-1.0).

  • com.drehverschluss.renegades.magic (ability specs, deliveries, impacts, area shapes, ability executor, tick scheduler, magic projectile and cloud): ported from ANARCHY's magic package, without the ability registry, debug command, AtlasVFX cues and boss-only systems; effects use vanilla particles and sounds.
  • SpellPowerMagicBackend: based on ANARCHY's Spell Power backend.

Trap model

  • assets/renegades/geo/entity/trap.geo.json, animations/entity/trap.animation.json and textures/entity/trap.png: the trap model, animation and texture of ANARCHY - RPG Minibosses by cleannrooster (CC0-1.0).

New classes on the ported systems

  • PriestBrain, ElementalWizardBrain, BerserkerBrain, BardBrain and ForcemasterBrain are new; they are built on the ported combat and magic system (movement of the casters follows WizardBrain). Their abilities are modelled on the spells of the class mods below, but use none of their code or assets.

No sounds, textures or other assets of ANARCHY are used apart from the files listed above; all sounds are vanilla Minecraft sounds.

Class mods (not bundled)

The classes mirror the classes of these mods. Renegades contains nothing from them – no code, textures, models, sounds or translations. Its data and code only refer to their registry ids (items, status effects, spells, spell schools, mod ids in neoforge:mod_loaded conditions), so that renegades can wear their gear and show their spell effects when the mods are installed:

  • Wizards, Paladins & Priests, Rogues & Warriors, Archers, Arsenal by Daedelus (All Rights Reserved)
  • Archers Expansion, Elemental Wizards RPG, Berserker RPG, Bards RPG, Forcemaster RPG by Fichte (ARR)
  • More RPG Library (mrpg_lib) by Fichte (MIT): spell schools and a status effect, by id

Some unique-item entries also check the mod ids of Better End, Better Nether and Aether (the Elemental Wizards RPG registers its unique staffs only with them); nothing else of these mods is used.

Optional integrations

  • GeckoLib (MIT): required; model and animation rendering. Not bundled.
  • Armor Model API by Daedelus (MIT): optional; when installed, armor that uses it (e.g. RPG Series armor) is rendered on renegades through its API. Not bundled.
  • Spell Power by Daedelus (GPL-3.0): optional; when installed, the casters' spells use its spell power attributes, critical strikes and damage sources. Not bundled.
  • Spell Engine by Daedelus (GPL-3.0): optional; when installed, abilities can show the particles, sounds and projectile models of Spell Engine spells (caster_visuals). Only compiled against it, not bundled.
  • Apotheosis by Shadows_of_Fire (MIT code / All Rights Reserved assets), with Placebo and Apothic Attributes (MIT): optional; when installed, elite renegades get affixed gear. Only compiled against their API, not bundled.
  • Dynamic Difficulty by MuonR (ARR): optional; when installed, its mob level is available for equipment pool conditions. Only compiled against it, not bundled.
  • MineColonies by the LDT Team (GPL-3.0): optional; when installed, renegades do not spawn naturally inside colonies (noSpawnInColonies). Only compiled against its API, not bundled.

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