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Class Wizard

Drehverschluss edited this page Nov 2, 2026 · 1 revision

Wizard

A caster of one school, always available. 35 health, 3 attack damage, speed 0.26, no knockback resistance.

Variants: fire, frost or arcane, set by its equipment entry or random. Leather armor is dyed in the school's color.

Behavior

  • Circles its target at about 7.5 blocks and casts from up to 24 blocks.
  • Double bolt: two quick bolts per cast (attack power × 0.4 each).
  • Homing bolts: against a target that stands still, a volley of four homing bolts that burst on impact (radius 4, × 0.2).
  • Nova: a target that comes closer than about 5 blocks is hit by a nova around the wizard (radius 6, × 0.6, enableNova in [combat], default true), followed by a jump back, or by a short sweep of its staff.
  • Fire spells set targets on fire, frost spells slow them (Slowness II), arcane bolts fly 25 % faster.

Spells need line of sight, never hurt other renegades, never set blocks on fire and never break blocks. Spell damage is magic damage: it ignores armor. A raised shield facing a bolt blocks it like an arrow (no damage, no fire or slowness); the nova and the bursts go through shields. See Classes → Magic for spell power.

Countering it

  • Keep moving: the homing volley is only cast at a target that stands still.
  • Raise a shield against the bolts.
  • Do not stay within 5 blocks for long – the nova hits everything around it.

Ability keys (caster_visuals)

double_bolt, homing_bolts, nova, each with the variants fire, frost, arcane. The staff swing keeps the built-in look. Bundled looks (with Spell Engine and Wizards):

Key fire frost arcane
double_bolt wizards:fireball wizards:frostbolt wizards:arcane_bolt
homing_bolts wizards:fire_blast wizards:frost_shard wizards:arcane_missile
nova wizards:fire_breath (no model) wizards:frost_nova wizards:arcane_explosion

See Spell looks.

Gear

Tier Without class mods With Wizards
1 (up to 1500 blocks) leather in the school's color; blaze rod (fire), breeze rod (frost) or end rod (arcane) wizard robe, novice wand or wizard staff (random variant)
2 (1500–4000 blocks, Nether) chainmail, rod of its school fire, frost or arcane robe with the wand and staff of its school
3 (beyond 4000 blocks, End) iron, rod of its school netherite robes with the netherite wand and staff of its school

Details: Equipment and drops.

Uniques (with Arsenal and Wizards): damage staffs with the variant's school replace a fire/frost/arcane staff (not wands), 0.5 % per entry.

Config

enableNova in [combat]; casterVisuals in [visuals].

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