Skip to content

Commands

Drehverschluss edited this page Nov 2, 2026 · 1 revision

Commands

All commands start with /renegades and need permission level 2 (operators, command blocks, the server console). They are meant for testing, debugging and pack making.

Command Arguments What it does
/renegades pools <entity> entity id, e.g. renegades:warrior Lists the loaded equipment pool entries for that mob.
/renegades reequip <targets> entity selector Rolls the equipment again at the mob's current position and shows which entry was chosen and why. Also rolls rare items and removes the elite state.
/renegades groups <leader> entity id Lists the spawn group templates with that leader.
/renegades spawngroup <id> template id, e.g. renegades:warrior_priest Spawns that group at your position like a natural spawn. Names the missing mod if the template's class is not available.
/renegades nearby – Lists the renegades within capRadius with group, spawn type, persistence, health, attack damage, invisibility and the combat state (stance, state, running action and phase), plus class details (e.g. a wizard's variant, backend and bolt damage, a priest's heal power and whom it heals, a forcemaster's charges).
/renegades damagetags – Lists the damage types of Renegades (and Spell Power's) with the tags other mods check.
/renegades profile start / stop – Measures the time the renegade AI takes per server tick (entity tick, brain, line of sight, decisions, attacks, hazard and path checks) and prints the report on stop.
/renegades stats [reset] optional reset Shows the spawn timer's attempts, failures by reason (incl. positions in a MineColonies colony) and spawns since server start (extrapolated per hour); reset starts the count again.
/renegades rareitems – Lists the loaded rare item entries per class (slot, chance, items, replaces).
/renegades castervisuals – Shows the casterVisuals mode and the assigned spells per class and ability, and whether each spell exists.
/renegades spawnelite <class> <rarity> [set] class name (e.g. warrior), Apotheosis rarity id (e.g. apotheosis:rare), optional set Spawns a renegade like a spawn egg and makes it an elite with that rarity (one piece, or with set all pieces). Only with Apotheosis.

Classes whose mod is not installed are reported as "… is not available (requires: …)" by spawngroup, spawnelite and reequip.

Spawn eggs

Every class has a spawn egg (creative tab; the four classes of other mods only when their mod is installed). Spawn eggs always spawn a single renegade with gear rolled for its position, never a group.

Clone this wiki locally