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Commands
Drehverschluss edited this page Nov 2, 2026
·
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All commands start with /renegades and need permission level 2 (operators, command blocks, the server console).
They are meant for testing, debugging and pack making.
| Command | Arguments | What it does |
|---|---|---|
/renegades pools <entity> |
entity id, e.g. renegades:warrior
|
Lists the loaded equipment pool entries for that mob. |
/renegades reequip <targets> |
entity selector | Rolls the equipment again at the mob's current position and shows which entry was chosen and why. Also rolls rare items and removes the elite state. |
/renegades groups <leader> |
entity id | Lists the spawn group templates with that leader. |
/renegades spawngroup <id> |
template id, e.g. renegades:warrior_priest
|
Spawns that group at your position like a natural spawn. Names the missing mod if the template's class is not available. |
/renegades nearby |
– | Lists the renegades within capRadius with group, spawn type, persistence, health, attack damage, invisibility and the combat state (stance, state, running action and phase), plus class details (e.g. a wizard's variant, backend and bolt damage, a priest's heal power and whom it heals, a forcemaster's charges). |
/renegades damagetags |
– | Lists the damage types of Renegades (and Spell Power's) with the tags other mods check. |
/renegades profile start / stop
|
– | Measures the time the renegade AI takes per server tick (entity tick, brain, line of sight, decisions, attacks, hazard and path checks) and prints the report on stop. |
/renegades stats [reset] |
optional reset
|
Shows the spawn timer's attempts, failures by reason (incl. positions in a MineColonies colony) and spawns since server start (extrapolated per hour); reset starts the count again. |
/renegades rareitems |
– | Lists the loaded rare item entries per class (slot, chance, items, replaces). |
/renegades castervisuals |
– | Shows the casterVisuals mode and the assigned spells per class and ability, and whether each spell exists. |
/renegades spawnelite <class> <rarity> [set] |
class name (e.g. warrior), Apotheosis rarity id (e.g. apotheosis:rare), optional set
|
Spawns a renegade like a spawn egg and makes it an elite with that rarity (one piece, or with set all pieces). Only with Apotheosis. |
Classes whose mod is not installed are reported as "… is not available (requires: …)" by spawngroup, spawnelite
and reequip.
Every class has a spawn egg (creative tab; the four classes of other mods only when their mod is installed). Spawn eggs always spawn a single renegade with gear rolled for its position, never a group.
Renegades for NeoForge 1.21.1 · CurseForge · Source · Report a bug