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Class Bard
A supporter that makes its group stronger and its enemies weaker (the priest heals instead). Requires Bards RPG (see Classes that need other mods). 35 health, 3 attack damage, speed 0.27, no knockback resistance.
Variants: battle (lute) or guardian (lyre).
It keeps 8–14 blocks from its target, preferably behind an ally (alone 11–16 blocks), jumps back from close targets and hits with its instrument as a last resort. Its spells use spell power (arcane):
| Ability (caster_visuals key) | Effect |
|---|---|
Song (song, variants battle, guardian) |
When an ally within 10 blocks fights, it stands still and plays for 8 s; every 2 s a pulse around it (radius 10) hurts enemies a little and gives itself and every renegade ally a stack for 9 s (at most 3): battle +10 % attack damage per stack, guardian −10 % damage taken per stack and a small heal (power × 0.3, max. 5 % of max health, × healingMultiplier, off with enablePriestHealing = false). 4 damage or a melee hit interrupts it (cooldown then halved). Cooldown 20 s, enableBardSongs in [combat], default true
|
Mockery (mockery) |
Vicious Mockery on the target (up to 16 blocks) for 6 s: −10 % damage dealt, +10 % damage taken (cooldown 15 s) |
Crescendo (crescendo) |
A sound wave (× 0.6) that pierces up to 3 targets, stuns them for 0.5 s and lets them take 10 % more damage for 3 s (cooldown 10 s) |
Encore (encore) |
When an enemy is within 4 blocks: a blast (× 0.4) that knocks it away; allies within 8 blocks get their running ability cooldowns shortened by 20 % (cooldown 12 s) |
The effects (Vicious Mockery, Crescendo, the song markers Tale of the Dragonslayer / Troubadour's Minuet) are the real ones from Bards RPG; the song's bonus is its own, so the markers only show it. Songs only affect renegades, never players. Its abilities keep their full cooldown.
- Hit the bard while it plays: 4 damage or any melee hit ends the song.
- Pull its allies more than 10 blocks away from it – the song needs an ally fighting nearby.
song (variants battle, guardian), mockery, crescendo, encore. Bundled looks: song bards_rpg:wanderers_minuet
(battle) / bards_rpg:natures_minne (guardian), bards_rpg:vicious_mockery, bards_rpg:crescendo, bards_rpg:encore.
This class always uses the spell look. See Spell looks.
| Tier | Battle | Guardian |
|---|---|---|
| 1 (up to 1500 blocks) | entertainer garb, wooden lute | entertainer garb, golden lyre |
| 2 (1500–4000 blocks, Nether) | troubadour garb, diamond lute | troubadour garb, diamond lyre |
| 3 (beyond 4000 blocks, End) | netherite troubadour garb, netherite lute | netherite troubadour garb, netherite lyre |
Without the class mod (a renegade saved earlier): leather and a stick.
Uniques (Bards RPG, need Arsenal too): unique lutes (battle) and lyres (guardian) replace a diamond/netherite lute or lyre, 0.5 %.
enableBardSongs in [combat]; the guardian song's heal follows enablePriestHealing and healingMultiplier.
Renegades for NeoForge 1.21.1 · CurseForge · Source · Report a bug