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Class Bard

Drehverschluss edited this page Nov 2, 2026 · 1 revision

Bard

A supporter that makes its group stronger and its enemies weaker (the priest heals instead). Requires Bards RPG (see Classes that need other mods). 35 health, 3 attack damage, speed 0.27, no knockback resistance.

Variants: battle (lute) or guardian (lyre).

Behavior

It keeps 8–14 blocks from its target, preferably behind an ally (alone 11–16 blocks), jumps back from close targets and hits with its instrument as a last resort. Its spells use spell power (arcane):

Ability (caster_visuals key) Effect
Song (song, variants battle, guardian) When an ally within 10 blocks fights, it stands still and plays for 8 s; every 2 s a pulse around it (radius 10) hurts enemies a little and gives itself and every renegade ally a stack for 9 s (at most 3): battle +10 % attack damage per stack, guardian −10 % damage taken per stack and a small heal (power × 0.3, max. 5 % of max health, × healingMultiplier, off with enablePriestHealing = false). 4 damage or a melee hit interrupts it (cooldown then halved). Cooldown 20 s, enableBardSongs in [combat], default true
Mockery (mockery) Vicious Mockery on the target (up to 16 blocks) for 6 s: −10 % damage dealt, +10 % damage taken (cooldown 15 s)
Crescendo (crescendo) A sound wave (× 0.6) that pierces up to 3 targets, stuns them for 0.5 s and lets them take 10 % more damage for 3 s (cooldown 10 s)
Encore (encore) When an enemy is within 4 blocks: a blast (× 0.4) that knocks it away; allies within 8 blocks get their running ability cooldowns shortened by 20 % (cooldown 12 s)

The effects (Vicious Mockery, Crescendo, the song markers Tale of the Dragonslayer / Troubadour's Minuet) are the real ones from Bards RPG; the song's bonus is its own, so the markers only show it. Songs only affect renegades, never players. Its abilities keep their full cooldown.

Countering it

  • Hit the bard while it plays: 4 damage or any melee hit ends the song.
  • Pull its allies more than 10 blocks away from it – the song needs an ally fighting nearby.

Ability keys (caster_visuals)

song (variants battle, guardian), mockery, crescendo, encore. Bundled looks: song bards_rpg:wanderers_minuet (battle) / bards_rpg:natures_minne (guardian), bards_rpg:vicious_mockery, bards_rpg:crescendo, bards_rpg:encore. This class always uses the spell look. See Spell looks.

Gear

Tier Battle Guardian
1 (up to 1500 blocks) entertainer garb, wooden lute entertainer garb, golden lyre
2 (1500–4000 blocks, Nether) troubadour garb, diamond lute troubadour garb, diamond lyre
3 (beyond 4000 blocks, End) netherite troubadour garb, netherite lute netherite troubadour garb, netherite lyre

Without the class mod (a renegade saved earlier): leather and a stick.

Uniques (Bards RPG, need Arsenal too): unique lutes (battle) and lyres (guardian) replace a diamond/netherite lute or lyre, 0.5 %.

Config

enableBardSongs in [combat]; the guardian song's heal follows enablePriestHealing and healingMultiplier.

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