Repository navigation
Configuration
All options are in the server config config/renegades-server.toml. To override it for a single world, put a copy
into <world>/serverconfig/renegades-server.toml. NeoForge reloads the file when it is saved while the game runs, so
changes take effect without a restart: most options apply right away; casterVisuals applies to new spells; the
[strength] multipliers apply to renegades that spawn afterwards (existing ones keep their values).
Ranges are the allowed values; NeoForge resets values outside them to the default.
Drop rules for the equipment worn by renegades. The regular loot table of each renegade is not affected. See Equipment and drops.
| Option | Default | Range | Effect |
|---|---|---|---|
armorDropChance |
1.0 |
0.0–1.0 | Chance for each worn armor piece to drop. |
weaponDropChance |
1.0 |
0.0–1.0 | Chance for each held item (main and off hand) to drop. |
requirePlayerKill |
true |
– | Equipment only drops when a player killed the renegade or hit it shortly before its death (like vanilla). |
dropDurabilityMin |
0.25 |
0.0–1.0 | Lowest remaining durability of a dropped damageable item, as a fraction of its max durability (rolled per item). |
dropDurabilityMax |
0.75 |
0.0–1.0 | Highest remaining durability of a dropped damageable item. 1.0 / 1.0 drops everything undamaged. |
rareItemChanceMultiplier |
1.0 |
0.0–100.0 | Multiplies the chance of every rare item. 0 = no rare items, 100 = for testing. |
Multiplies the base values of the attributes when a renegade spawns, before level scaling (e.g. Dynamic Difficulty).
| Option | Default | Range | Effect |
|---|---|---|---|
healthMultiplier |
1.0 |
0.1–10.0 | Multiplier for the base max health. |
damageMultiplier |
1.0 |
0.1–10.0 | Multiplier for the base attack damage; also scales the archer's arrows and bolts and, with Spell Power, the spell power casters get from their gear. |
Natural spawning with the renegades' own spawn timer per player. See Spawns and groups.
| Option | Default | Range | Effect |
|---|---|---|---|
spawnIntervalSeconds |
60 |
10–3600 | Every this many seconds, each player gets one spawn attempt. |
spawnChance |
0.03 |
0.0–1.0 | Chance that an attempt goes ahead (60 attempts per hour × 0.03 ≈ 1.8 spawns per hour and player). |
minDistance |
24 |
0–256 | Minimum horizontal distance in blocks between the player and the spawn position. |
maxDistance |
64 |
8–256 | Maximum horizontal distance in blocks. |
allowUnderground |
true |
– | Half of the attempts look for a cave spot (within 32 blocks of the player's height) instead of the surface. |
requireDarkness |
false |
– |
true: normal monster light rules; false: they also spawn in daylight. |
maxNearby |
3 |
1–256 | No spawn (and no further group members) if this many renegades of any class are within capRadius of the spawn position or of the nearest player. |
capRadius |
128 |
8–512 | Radius in blocks for maxNearby. |
persistentNaturalSpawns |
true |
– | Renegades from natural spawns, spawn eggs and commands never despawn. Renegades from (trial) spawners always despawn like monsters. |
noSpawnInColonies |
true |
– | With MineColonies installed, renegades never spawn naturally inside a colony (leaders and group members). |
Combat behavior. Timings, ranges and cooldowns are defined per class (see Classes).
| Option | Default | Range | Effect |
|---|---|---|---|
enableParry |
true |
– | Warrior: sometimes parries close melee hits (half damage and a counter-strike). |
enableDodge |
true |
– | Rogue: sometimes evades a heavy hit (more than 4 damage) completely with a sidestep. The forcemaster's side step is not affected. |
enableStealth |
true |
– | Rogue: turns invisible while stalking. Armor and held items stay visible. |
enableBrace |
true |
– | Paladin: braces after a heavy hit (shield block, or half damage without a shield). |
enableLeap |
true |
– | Paladin: leaps at distant targets and lands with a ground impact. The berserker's leap has its own option (enableGuillotine). |
enableTraps |
true |
– | Archer: throws traps that go off when an enemy comes close. |
enableNova |
true |
– | Wizard: blasts an area around it when an enemy comes close. |
enablePriestHealing |
true |
– | The priest heals its allies, the guardian bard's song heals a little, and the aqua elemental wizard also casts springwater to heal wounded allies. If false, the priest only protects (absorption) and attacks, the song does not heal, and springwater is only cast against enemies close by. |
healingMultiplier |
1.0 |
0.0–5.0 | Multiplies all healing done by renegades; the caps per heal still apply. |
cooldownGroupScaling |
true |
– | Renegades fighting near other renegades get somewhat shorter cooldowns: at most 25 % shorter than alone, never below 1 second. |
enableBerserkerRage |
true |
– | Berserker: stronger below 50 % health (up to +40 % damage, +25 % speed, shorter cooldowns). |
enableGuillotine |
true |
– | Berserker: leaps at targets 5–10 blocks away with an announced finishing blow. |
enableBardSongs |
true |
– | Bard: plays songs for its allies; if false, it only uses its other abilities. |
enableAsal |
true |
– | Forcemaster: unloads 5 arcane charges in an announced huge blow and is exhausted afterwards; if false, it keeps its charges. |
| Option | Default | Values | Effect |
|---|---|---|---|
casterVisuals |
"auto" |
"auto", "builtin"
|
"auto": Spell Engine looks where a spell is assigned and exists, otherwise the built-in look. "builtin": always the built-in look (only for the six original classes). See Spell looks. |
Only with Apotheosis installed. See Elites (Apotheosis).
| Option | Default | Range | Effect |
|---|---|---|---|
apotheosisEliteGear |
true |
– | Each Apotheosis affix item a renegade gets on spawn upgrades one of its own pieces instead. If false, Apotheosis has no effect on renegade gear (and there are no elite sets). |
fullSetEliteChance |
0.0 |
0.0–1.0 | Chance per spawn (not from (trial) spawners, only while a player is in the world) that all worn pieces get affixes with the same rarity. Needs apotheosisEliteGear. E.g. 0.02 = 2 %. |
Renegades for NeoForge 1.21.1 · CurseForge · Source · Report a bug