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Compatibility
Renegades needs only NeoForge 21.1 (Minecraft 1.21.1) and GeckoLib 4.9.2 or newer, on the server and every
client. Everything else is optional: the integrations below are compiled against at build time and only used when
the mod is installed. Without them, the feature is simply not there. Nothing from these mods is bundled.
| Mod | Needs at least | Tested version | What it does |
|---|---|---|---|
| Armor Model API | 1.1.0 | 1.1.0 | Armor that uses it (e.g. RPG Series armor) is rendered on renegades through its API, like on players. |
| Spell Power | 1.6.0 | 1.6.0 | Casters use the spell power of their school from their gear (added to attack damage), with critical strikes and the target's resistances. Log line Magic backend: spell_power. |
| Spell Engine | 1.10.0 | 1.10.9 | Abilities can show the particles, sounds and projectile models of Spell Engine spells (Spell looks); renegades evade hits through Spell Engine's evasion chance on armor; real status effects (e.g. Bleed). |
| Apotheosis (with Placebo, Apothic Attributes) | 8.9.0 | 8.9.0 | Elite renegades with affixed gear (Elites); its magic and lightning damage reductions apply against renegade spells through the damage type tags. |
| Dynamic Difficulty | 1.3.8 | 1.3.8 | Mob level for the min_level / max_level conditions of equipment pools; its level scaling applies on top of the base values; its magic damage bonus applies to renegade spells. |
| MineColonies | 1.1.0 | 1.1.1403 | No natural spawns inside colonies (noSpawnInColonies). |
The RPG Series class mods are optional, too. Renegades only refers to their registry ids (items, effects, spells) in its data; with a mod installed, renegades wear its gear, and some classes only exist with their mod.
| Mod | Needs at least | Tested version | Effect |
|---|---|---|---|
Rogues & Warriors (rogues) |
3.0.0 | 3.1.3 | Class gear for warrior and rogue; unique weapons with Arsenal |
Paladins & Priests (paladins) |
3.0.0 | 3.1.3 | Class gear for paladin and priest; priest spell looks |
Wizards (wizards) |
3.0.0 | 3.1.3 | Class gear for the wizard; wizard spell looks |
Archers (archers) |
3.0.0 | 3.1.3 | Class gear for the archer |
Archers Expansion (archers_expansion) |
2.0.0 | 2.2.1 | More archer armor sets in tiers 2 and 3 |
Elemental Wizards RPG (elemental_wizards_rpg) |
3.0.0 | 3.2.2 | The Elemental Wizard class |
Berserker RPG (berserker_rpg) |
3.0.0 | 3.2.0 | The Berserker class |
Bards RPG (bards_rpg) |
1.0.0 | 1.2.0 | The Bard class |
Forcemaster RPG (forcemaster_rpg) |
3.0.0 | 3.2.0 | The Forcemaster class |
Arsenal (arsenal) |
1.0.0 | 1.5.0 | Unique weapons as rare items |
More RPG Library (mrpg_lib) |
2.0.0 | 2.8.1 | Spell schools and the Soaked effect of the elemental wizard (comes with the class mods) |
Without a class mod, the classes that need it are not available: no spawns, no spawn egg in the creative tab, and the commands report "… is not available (requires: …)". Saved renegades of such a class load with leather fallback gear. See Classes that need other mods.
Knockbacks, lifts and pulls of the renegades (and some effects of the RPG mods) can keep a player in the air for a
moment. With allow-flight=false in server.properties, a dedicated server may then kick the player with "Flying is
not enabled on this server". Renegades logs a warning at server start when allow-flight is false; setting it to
true is recommended.
Measured on a dev server, 20 renegades fighting at once cost about 0.8–1.0 ms per server tick (about 40 µs per renegade
incl. vanilla movement); renegades without a target only run the normal mob AI. /renegades profile start|stop shows
where the time goes (see Commands).
Renegades for NeoForge 1.21.1 · CurseForge · Source · Report a bug