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Choosing Items

Theo edited this page Oct 13, 2026 · 2 revisions

Choosing Items

Materials and forms

A material is copper, tin, diamond, steel. A form is what it is shaped as: ingot, nugget, dust, plate, rod, gear, wire, block, ore, raw... Material Nexus reads them from the convention tags: c:ingots/copper says "these items are copper ingots". Forms mods leave untagged (Modern Industrialization's double ingots and wires) are found by item name patterns, which are data (Datapack Guide).

A gem is the ingot of non-metals (diamond, quartz, coal): c:gems/<material>.

Duplicates, variants and other materials

A tag means "usable as", not "the same item". So within a form, Material Nexus sorts the candidates:

  • Duplicates: the same thing from different mods (copper ingots from Mekanism and Immersive Engineering). One is kept, the others are replaced by it.

  • Left alone, never unified unless you pick one:

    • several items from the same mod (it made them different on purpose);
    • an item that belongs to a more specific material (c:ingots/steel and c:ingots/hot_steel);
    • an item named as a variant: its id has a word left once the material and the form words are removed (remin:yellow_amethyst tagged as amethyst, immersiveengineering:plate_duroplast tagged as plastic plates, create:crushed_raw_iron tagged as raw iron);
    • an item named after another material it is also tagged as (minecraft:quartz, a quartz gem, tagged as milky quartz too);
    • an item you marked as not the same (the Not the same item button, right click, or Shift + number while sorting);
    • a material or form excluded in global.json.

    Words close to the material (golden for gold, aluminium for aluminum) and the words of the material's vanilla items do not count as variant words, and a vanilla item is never a variant. The name rule only applies when some candidate is plainly named.

Select the row: the inspector says, on each item, why it was left alone.

What decides the kept item

From strongest to weakest; the first that applies wins:

Level Set by Status
Your choice for that form clicking an item, Keep this one, sorting, Unify Unified (chosen)
Form priority mod_priority of a form in a material file Unified (by priority)
Material priority mod_priority of a material file Unified (by priority)
Global mod priority the Mod priority list on the Overview Unified (by priority)
Default suggestion nothing To decide

The default suggestion is the vanilla item when there is one, else the item with the strongest evidence (a tag beats a name pattern), then the alphabetically first id. A suggestion is only a proposal: it unifies nothing until it becomes a choice (accept it, sort it, or Unify).

A choice naming an item that is no longer a member of that form (a mod removed, a tag changed) is ignored, and the row says so; Back to default removes it.

Mod priority

Mod priority

The list on the Overview: the first mod in it wins every duplicate it is part of that you have not decided yourself. + ranks a mod, ▲ ▼ move it, × unranks it, Reset empties the list. Every edit waits for Review and apply.

The same list can be set per material or per form, in a material file (Configuration Files).

Not the same

Not the same item on its card (or right click, or Shift + its number while sorting) to say it is not interchangeable with the others in its tag: it is left alone, with "marked as not the same". It is stored in not_same of global.json. Picking it explicitly still works.

The same item after all

An item is sometimes left alone on a guess: its name reads like a variant or like another material, its mod has several items in the tag, or it also carries a more specific tag. The reason is written on its card. When the guess is wrong, press It is the same item on that card: the item becomes a candidate again, like any other duplicate. It is stored in same of global.json.

Presets

Presets

A preset is a ready-made set of pack-wide settings: which mod wins duplicates, which forms get conversion recipes. Shipped:

Preset Mod priority Conversion recipes
Vanilla first Minecraft none
Create first Create, Minecraft ingot, nugget, plate
Tech pack Mekanism, Modern Industrialization, Immersive Engineering, Create, Minecraft ingot, nugget, dust, plate
Maximum unification Minecraft, Mekanism, Modern Industrialization, Immersive Engineering, Create ingot, nugget, block, dust, plate, gear, rod, wire, raw, raw block
Minimal changes none none

Use this preset only fills those settings as changes to review. Your choices per form are kept and still win. Packs add their own presets as data (Datapack Guide).

Excluding

"exclude": ["wood", "steel/rod"] in global.json: a whole material, or one form of it, is never unified. Its items are listed as excluded.

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