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JetSetCraft turns ordinary Minecraft worlds into a momentum-first street-sports playground without replacing the player, the world, or vanilla control. Inline skates, quad skates, a street board, BMX, hoverboard, and scooter share one expressive movement language built around tricks, grinding, flow, dance, graffiti, and emergent Minecraft physics.
| I want to… | Go here |
|---|---|
| Install the verified release and take a first ride | Getting Started |
| See exactly what is shipped and tested | Release & Capability Status |
| Understand the complete feature set | Feature Overview |
| Learn every input without permanent forward motion | Controls |
| Pick skates, a board, BMX, hoverboard, or scooter | Ride Styles |
| Build tricks, combos, transfers, and Flow | Tricks, Combos & Flow |
| Paint tags, create custom art, or use Free Paint | Graffiti |
| Browse the 173-project inspiration atlas | Inspiration & Research |
| Build a compatible modpack or server | Modpack Maker Guide |
| Inspect architecture and verification evidence | Developer Architecture · Testing |
| Ride, world physics, and compact HUD | Tag selector and custom painting |
|---|---|
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| System | Shipped surface |
|---|---|
| Street movement | Player-controlled stride acceleration, neutral stopping, powerslides, manuals, ledge vaults, wall kicks, wind redirects, world-geometry grinding, transfers, and preserved vanilla swimming. |
| Ride identities | Six ride styles with attached player-following models, distinct tuning, 24 tricks, and 72 validated animation clips. |
| Flow & presentation | Combo/Flow scoring, landing grades, a compact vanilla-aligned HUD, reduced-motion controls, and 28 dance moves with multiplayer cyphers. |
| Graffiti | 139 persistent aspect-aware tags, custom tag creation, Tag/Free Paint modes, 16 colors, six-face splashes, and throwable paint balloons. |
| Minecraft physics | Ice, slime, honey, Soul Speed, water, bubbles, redstone rails, pistons, explosions, currents, knockback, and optional Create geometry remain useful movement tech. |
| Street Gear & gangs | Reversible gear on compatible source-owned mobs, physical Boombox tuning, data-driven gang identity, bounded actors, anti-farm cleanup, and original entrance stingers. |
| Verification | Deterministic asset generation, nine real Forge GameTests, clean client/server builds, dedicated-server smoke, real-client visual audit, and TestGrid protocol proof. |
The player stays the player. Weapons, tools, inventory, enchantments, dimensions, mobs, rails, terrain, redstone, fluids, and optional mods remain part of the same play space.
Neutral means neutral. Releasing directional input settles through Minecraft friction to a complete stop. Sprint kickoffs, vaults, wall kicks, and redirects require deliberate input—there is no permanent camera-forward motion.
The world is the skatepark. JetSetCraft follows real rail shapes, collision-shape ledges, walls, and optional Create tracks rather than requiring a separate course made from special blocks.
Research is additive. The project studies excellent work across Java, Bedrock, tools, models, animation, graffiti, music, and vehicles while preserving JetSetCraft's identity and recording permission/provenance boundaries.
flowchart LR
I[Player Input] --> M[Momentum Core]
W[Minecraft World Physics] --> M
M --> R[Ride Style]
R --> T[Tricks + Transfers]
T --> F[Flow + Landing]
F --> H[Vanilla-aligned HUD]
R --> G[Grinding]
R --> P[Graffiti + Free Paint]
R --> D[Dance + Cyphers]
X[Optional Mods] -. additive adapters .-> W
| Badge | Meaning |
|---|---|
| ✅ Verified | Runtime or packaged-artifact evidence exists for the exact release. |
| 🟢 Implemented | Present in current source and documented as a current capability. |
| 🧪 Experimental | Implemented behind a deliberate compatibility or stability boundary. |
| 📚 Research | Inspiration or an implementation reference—not bundled code or a shipped promise. |
| 🚧 In development | Active work that is not safe to call complete. |
| 📋 Design lineage | Preserved future design, explicitly separated from 0.3.0. |
- Repository: https://github.com/Herbertofury/JetSetCraft
- Verified 0.3.0 release: https://github.com/Herbertofury/JetSetCraft/releases/tag/v0.3.0
- Research atlas: https://docs.google.com/spreadsheets/d/1liWhRQL7rmPy8LLgSRVlkrLANqUIJE4UbFX3--KMJjg/edit?gid=1570163195#gid=1570163195
- Canonical project Drive: https://drive.google.com/drive/folders/1npHf1VwOj-tybm791XShz2IvY8LmjjUU
- Roadmap: Roadmap
Note
Territory, reputation, chapters, posse systems, Junior Atlas, and expanded competitive modes are preserved as design lineage unless the Release Status page marks them shipped.
New here? Continue with Getting Started →.
JetSetCraft Wiki · Forge 1.20.1 · Repository · Release 0.3.0 · Research Atlas · Roadmap
Current capability, verified evidence, research inspiration, and future design are intentionally separated.
- 🏁 Terrain-Aware Circuits & Boss Arenas
- 🎛️ Controls
- 🛼 Ride Styles
- ⚡ Tricks, Combos & Flow
- 🕺 Breakdance & Cyphers
- 🛤️ Grinding & Transfers
- 🌍 World Physics
- 💥 Krumpaz — Krump Crew
- 👟 Footworkas — Chicago Footwork
- 🎶 Reactive Music, Dances & Mob Bosses
- ⚡ Hardtekkas & Tekkistas To-dos
- 🔊 Phonkistas & To-dos
- 🎹 Cumbias Rival Gang & To-dos
- 🔥 Gabberina's Campaign & To-dos
- 🎨 Graffiti
- 📻 Gang Wars, Boombox & Mob Atlas
- 🗺️ Hangouts, Territory & Reputation
- 👥 Chapters, Posse & Mob Archetypes
- 🧭 Research Atlas
- 🛹 Street Sports, Movement & Rides
- 🎨 Graffiti, Music & Audio
- 🎞️ Animation, Models & Creators
- 🧰 Frameworks, Java & Bedrock

