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Research Street Movement and Rides

JetSetCraft Wiki Bot edited this page Aug 25, 2026 · 1 revision

🛹 Street Sports, Movement & Rides

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Mechanics and implementation references for player-controlled skating, parkour, grinding, tricks, BMX/board/scooter handling, momentum conservation, and readable animation feedback.

← Inspiration & Research Atlas · Canonical 173-row Sheet

Core Street Sports · 12

Skating, boards, tricks, grinds, and the culture surrounding them.

Project Environment What to study JetSetCraft opportunity Links Rights / contact
Create: Train Track Rail Grinding
Mod / source reference · score 9.60
Java
NeoForge
1.21.1 (2026)
Momentum rail grinding on Create tracks with Steam n Rails support, Sable/Aeronautics moving structures, cross-dimension continuation and speed preservation while using other mobility tools. Exceptional stress case for JetSetCraft continuous rail transforms, moving-world adapters, portal transitions and preserving velocity without desync. JetSetCraft should deliver the same continuity through optional additive adapters. Project · Source Ask author / verify terms before shipping
Dream Burst Spirit Vector
Mod / source reference · score 9.60
Java
Fabric / Quilt
1.21-1.21.1
Jet Set Radio / Ultrakill-inspired momentum skates; wall jumps, slides, vaults, wall rush, Poise/style generation, three rune slots, ability moves; later releases add zipline grinding and momentum conservation. One of the closest design references to JetSetCraft. Study skill-generated style economy, chained skate parkour, data tags and the way special abilities spend movement-earned Poise while JetSetCraft keeps its own grounded ride identities. Project · Source Ask author / verify terms before shipping
Street Art
Mod / source reference · score 9.35
Java
Fabric
26.1.x (2026)
Surface-aware spray painting, paint splashes and balloons, rollerblade mobs, momentum redirection, drifting boost, wall-jumps, tape-recorder content, custom networking/data structures. Closest modern overlap with JetSetCraft. Study how one project connects paint, skating, movement and media without making them feel like unrelated minigames. Project Ask author / verify terms
I Wanna Skate
Mod / source reference · score 9.05
Java
Forge / NeoForge
1.19.2-1.20.1
Customizable boards, deck/truck/wheel composition, banner/grip-tape customization, tricks, rails/walls/fences/iron-bar grinding, slow-motion trick item, 10+ skateboard enchantments, onboarding mobs. Still one of the best Minecraft-native skating mechanic references. JetSetCraft should exceed its trick count, line continuity, animation layering and world integration. Project · Source Ask author / verify terms
Skateboard Trickster
Mod / source reference · score 8.00
Java
Fabric
1.21 (2026)
Custom rideable skateboard entity, responsive controls, three dynamic tricks, custom trick/rolling audio, visual feedback, gap-clearing physics and active-input speed control. Small but fresh source gem for comparing simple stunt triggering, board audio/particles and terrain-gap handling against JetSetCraft higher-end trick architecture. Project · Source Ask author / verify terms before shipping
Skateboard (2026)
Mod reference · score 6.50
Java
Fabric / NeoForge
1.20.1 / 1.21.1
Smooth rideable skateboard, Step-Up enchantment, Frost Walker support, terrain traversal. Fresh vanilla-style reference for board item lifecycle, step-up behavior and composing with enchantments. Project Ask author / verify terms
Skateboard - Vanilla Style
Mod reference · score 6.30
Java
Fabric / NeoForge
1.20.1 / 1.21.1 (2026)
Smooth rideable skateboard, Step-Up enchantment for full-block climbing and Frost Walker integration. Fresh minimalist benchmark for Minecraft-native integration. The Step-Up/Frost Walker choices are particularly useful to compare against JetSetCraft micro-terrain smoothing and enchantment composition. Project Ask author / verify terms before shipping
BoardMod
Mod / source reference · score 6.20
Java
NeoForge
1.21.1 (2026)
Rideable snowboard and skateboard; snow-specific board speed; item recovery on dismount. Small source reference for different board types sharing a ride architecture but changing material response. Project · Source Ask author / verify terms
Skates by Joryn
Mod reference · score 5.95
Java
NeoForge
1.21.1
Skates are faster on ice, slower on land; packed/blue ice speed progression; skate-speed enchantment; themed villager-like acquisition. Validates JetSetCraft doctrine that vanilla ice tiers should have distinct speed identities. Project Ask author / verify terms
Skateboard (gat0king)
Historic mod reference · score 3.35
Java
Forge
1.15.2
Simple rideable skateboard implemented minecart-like without rails. Historic anti-reference: useful for seeing the minimal mount approach JetSetCraft explicitly needs to surpass. Project Ask author / verify terms
Skate Boards
Historic mod reference · score 3.20
Java
Forge
1.14.4
Color board variants, themed boss, music disc, food and skate gear. Mostly useful as a content/checklist reference for culture/gear around skating rather than physics. Project Ask author / verify terms
Skateboard Mod (2014)
Historic mod reference · score 2.65
Java
Legacy Forge
1.6.4
Skateboard content, armor/food/technology theme; creator also made Unique Movement. Archaeology/reference only; useful for seeing old assumptions to avoid. Project Ask author / verify terms

Movement & Parkour · 20

Input responsiveness, momentum, vaulting, sliding, wall interaction, and swimming boundaries.

Project Environment What to study JetSetCraft opportunity Links Rights / contact
ParCool!
Mod / source reference · score 9.35
Java
Forge / NeoForge / Fabric
Multi-version; 4.x beta line
Breakfall, wall run, wall jump, vault, flips, dodge, dive, fast run, cliff cling, zipline, grappling, action and animation events/APIs, configurable chaining. Reference for clean action-state transitions, wall geometry detection, cancel windows and traversal interoperability around JetSetCraft riding. Project · Source Ask author / verify terms
Momentum - Parkour Movement
Mod / source reference · score 9.10
Java
NeoForge
26.1.x (2026)
Sliding, ukemi/roll, dodge, wall climb, hang, kick, vault, wall run, auto-slope, water-speed behavior, ladders and Jet Booster; recent work preserves momentum and improves local prediction/network sync. Very strong modern action-state and latency reference. Mine its input responsiveness, wall-hang momentum preservation, water skipping and movement-to-animation synchronization. Project · Source Ask author / verify terms before shipping
Slide!
Mod / source reference · score 8.85
Java
Fabric / Forge / NeoForge
1.20.1-1.21.11 (2026)
Omnidirectional WASD sliding, inherited velocity, slide-jump timing window, downhill momentum, fatigue, boosted slides, velocity-based entity knockback and reduced slide hitbox. Excellent focused reference for readable slide timing, slope-driven acceleration and keeping animation/vanilla arm behavior coherent during high-speed locomotion. Project Ask author / verify terms before shipping
Hyperslide - a movement mod
Mod reference · score 8.50
Java
Forge / NeoForge
1.20.1
Dynamic sliding from WASD/current velocity, wall running, speed-sensitive slide duration, gravity parry-to-roll, dash/smash jumps, speedometer, first-person animation and multiplayer fixes. Broad mechanics checklist for JetSetCraft edge cases: high-speed direction changes, buffered movement, slide state, camera/UI and animation synchronization under multiplayer. Project Ask author / verify terms before shipping
FastMove - Parkour Movement
Mod / source reference · score 8.45
Java
Fabric / Quilt
1.20.1-1.21
Dive rolls with timed fall-damage avoidance and speed boost, momentum-preserving slide, chainable wall running and wall jumps; built to coexist with animation-enhancing mods. A clean focused benchmark for chaining, input readability and animation coexistence. JetSetCraft should copy none of its cheat-detection compromise; use proper server-authoritative movement instead. Project · Source Ask author / verify terms before shipping
flowstate
Mod reference · score 8.40
Java
NeoForge
1.21.11 (2026)
Double jump, tap-strafe, slide/bunny-hop, wall run/kick, dash, plunge and grapple; Flow meter grows by chaining movement; parry/just-dodge slow-motion and armor-weight effects. Strong systems-design comparison for Flow as a movement-earned resource. JetSetCraft can stay less combat-centric while deepening how clean lines and diverse tricks build/spend Flow. Project Ask author / verify terms before shipping
Parkour++ Add-On
Bedrock Marketplace reference · score 8.40
Bedrock
Marketplace / BLOCKLAB Studios
2026
Smooth chained parkour including dropkick, vault, slide and wallrun, plus level-up unlocks and smartwatch-style progression feedback. Fresh Bedrock interaction benchmark for controller-friendly chaining, progression readability and compact feedback around movement mastery. Project Ask author / verify terms before shipping
Wall-Jump TXF
Mod / source reference · score 8.25
Java
Fabric / Forge / NeoForge / Quilt
1.18-26.2
Wall cling, wall jump, optional double jump, sprint/flying speed boost, steep assist, fence jumping, broad loader coverage. Excellent small focused reference for robust wall-contact detection and configuration; useful for JetSetCraft wallride/wall-kick edge cases. Project · Source Ask author / verify terms
Bing Bing Wahoo
Mod reference · score 8.10
Java
Fabric / Quilt
1.20-1.20.1
Double/triple jumps, long jumps, dive into slide, Automobility slope recognition, configurable slide-surface tag and wall bonking. Good example of exposing surface behavior through tags and preserving a playful action vocabulary around slopes. Useful for JetSetCraft creator/modpack extensibility. Project Ask author / verify terms before shipping
Parkour Add-On by S7D
Bedrock add-on reference · score 8.10
Bedrock
Add-On
Updated Feb 2026
Free Bedrock movement suite with slide, roll, crawl, vault and wallrun, stamina/level mechanics and repeated collision/animation optimization; newer builds removed player.json dependency for compatibility. Strong Bedrock reference for controller feel and additive compatibility: useful proof that movement can be broad without monopolizing player.json. Project Ask author / verify terms before shipping
Moovy
Historic / source movement reference · score 7.90
Java
Quilt
1.19.2
Soul-Speed-triggered movement suite with landing boosts converting vertical velocity forward, speed-scaled slide jumps, wallrunning, vaulting and high-speed vector turning. Older but unusually relevant math reference for velocity conversion and conserving momentum through landings/vaults rather than resetting speed. Project · Source Ask author / verify terms before shipping
Epic ParCool: Momentum
Compatibility / movement reference · score 7.85
Java
Forge / NeoForge
2026
Action chaining, wall-running options, vault-height tuning, animation/weapon integration. Good direct reference for the exact word JetSetCraft cares about: momentum surviving between actions rather than being reset by every animation. Project Ask author / verify terms
[Official] Epic ParCool
Compatibility / animation reference · score 7.75
Java
Forge / NeoForge
Varies
Animated ParCool actions inside Epic Fight combat state, wall movement and compatibility bridging. Study how two movement/combat ownership systems share body animation and action priority without hard replacement. Project Ask author / verify terms
Zip & Swing 1.2
Bedrock add-on reference · score 7.25
Bedrock
Add-On
Updated Mar 2026
Grapple and swing movement with configurable JavaScript parameters, allowed trigger items, entity grappling, multiplayer support and optional fall-damage behavior. Useful cross-edition traversal reference for swing arcs, momentum transfers and configurable tool-driven traversal alongside street-sport movement. Project Ask author / verify terms before shipping
Combat Roll
Mod reference · score 7.15
Java
Fabric / Forge / NeoForge
Multi-version
Directional roll, stamina/cooldown-style action, animation timing, combat movement integration. Useful for responsive input buffering, action cooldown readability and movement/combat coexistence while JetSetCraft retains its own ride state. Project Ask author / verify terms
Smart Moving
Historic source reference · score 7.00
Java
Legacy Forge
1.10.2 era
Climbing, ceiling movement, charged jumps, wall jumps, crawling, sliding, sprinting, side/back jumps, alternate swimming/diving/flying. Historic but conceptually exhaustive. Good checklist for movement transitions and configuration combinations that newer mods sometimes omit. Project · Source Ask author / verify terms
Wallrun
Server plugin reference · score 6.70
Java server
Bukkit / Paper / Purpur / Velocity ecosystem
1.21.x
Lightweight server-side momentum wallrunning for modern Minecraft server runtimes. Useful minimal comparison for server-owned wall movement and cross-runtime implementation footprint, especially when testing JetSetCraft networking authority. Project Ask author / verify terms before shipping
Roll and Stamina: Parkour Expansion
Bedrock add-on reference · score 6.55
Bedrock
Add-On
2025+
Wall running, sliding, vaulting, cat-to-cat jumps. A compact Bedrock example of chaining traversal actions with controller-friendly inputs. Project Ask author / verify terms
More Actions
Bedrock add-on reference · score 6.20
Bedrock
Add-On
Updated Aug 2026
Double jump, grappling hook, air dash and dynamic movement actions. Useful for Bedrock-side control vocabulary and low-friction activation patterns. Project Ask author / verify terms
Roll and Stamina
Bedrock add-on reference · score 6.00
Bedrock
Add-On
2025+
Roll system, stamina, speed consequences after damage. Useful Bedrock control/UI reference for concise movement feedback and resource gating. Project Ask author / verify terms

Rides & Vehicle Physics · 12

Ride models, modular vehicle architecture, steering, tricks, and tactile feedback.

Project Environment What to study JetSetCraft opportunity Links Rights / contact
Automobility
Mod / source reference · score 8.95
Java
Fabric / NeoForge
Modern multi-version
Customizable vehicles, frames/engines/wheels/attachments, vehicle types via data/resource packs, slopes, dash panels, off-road surfaces, drift. Top architecture reference for modular ride parts, data-driven vehicle archetypes, track pieces and tactile driving feedback. Project · Source Ask author / verify terms
Momentum for Automobility
Addon / physics reference · score 8.75
Java
Fabric
1.19.2-1.21.1 (2026)
Acceleration curves, coasting, speed-dependent steering, progressive brakes, three drift profiles, speed cap, camera effects and HUD. Excellent tuning reference for JetSetCraft ride feel, especially speed-dependent turning and preserving momentum while still allowing skillful braking. Project Ask author / verify terms
Immersive Vehicles (MTS)
Mod / content-pack reference · score 8.30
Java
Forge / NeoForge
1.20.1 / 1.21.1 / 26.x
Realistic vehicle framework, content packs, aircraft/cars, camera/controls/collision, vehicles supplied through separate packs. Study pack architecture and external content extensibility so JetSetCraft ride types can expand without bloating core code. Project Ask author / verify terms
Vehicles & More
Mod reference · score 7.80
Java
NeoForge
1.21.1 (2026)
Enduro, dirt-jumper, cross-country and e-MTB bikes, motorcycle, mountain board with ollie, Jump Pad and Boost Pad. Direct bike/mountain-board reference for wheelies, jump geometry, archetype differentiation and purpose-built boost/launch blocks. Project Ask author / verify terms
Ultimate Car Mod
Mod reference · score 7.70
Java
Forge / NeoForge
Active through 2026
Vehicle sounds, damage, fuel, battery, speedometer, horn, license plate, road blocks/markings, painter and huge combinations. Reference for survivable vehicle persistence, fueling, paint/customization, UI and road-material language. Project Ask author / verify terms
Maglev
Mod reference · score 7.45
Java
Modern loaders
Modern
Hovering minecarts, powered maglev acceleration, redstone-controlled hover height, zero-friction states, speed by oxidation, rail memory and derailment on fast corners. Strong idea source for hoverboard magnetic rail-lock, variable hover height, frictionless glide and speed-sensitive corner failure/recovery. Project Ask author / verify terms
HoverBoard
Mod reference · score 7.25
Java
Fabric / NeoForge
1.21.10-26.2 (2026)
Smooth hover physics at about 0.6 blocks, high step height, dimension-specific jump/height lock, dyeing, particles, lava traversal. Direct comparison target for JetSetCraft hover gap, micro-terrain smoothing and hover identity; JetSetCraft should add far deeper trick/grind skill. Project Ask author / verify terms
Hoverboard Addon - Colors Update
Bedrock add-on reference · score 6.90
Bedrock
Add-On
2021-2024
Rideable futuristic hoverboard with custom player positioning, visual variants and directional/look-based vehicle control. Small direct comparison for hover stance and steering presentation. JetSetCraft should vastly exceed it mechanically while checking that its rider pose remains instantly readable. Project Ask author / verify terms before shipping
Scooters
Mod / source reference · score 6.70
Java
Fabric / Quilt
1.18.2 / 1.20.1
Kick scooters, electric scooters, dye customization; source explicitly intended for learning/incorporation. Good source for scooter-specific stance, acceleration and item-to-ride lifecycle. Project Ask author / verify terms
Scootastic
Mod reference · score 5.80
Java
NeoForge
1.21.8-1.21.10
Kick/electric scooter content with ramps and a pre-made spawnable skatepark. Compact comparison for scooter stance and park-piece discoverability. Useful mostly as a checklist while JetSetCraft keeps deeper shared trick physics. Project Ask author / verify terms before shipping
Bikes
Mod / source reference · score 5.70
Java
Fabric
1.20-1.20.4
Rideable bicycle entity, mounting and locking. Useful minimalist baseline to compare against JetSetCraft BMX complexity and interaction footprint. Project Ask author / verify terms
Plasma Hoverbike
Bedrock add-on reference · score 5.60
Bedrock
Add-On
2023
Rideable hoverbike with storage/trunk and unusual traversal such as lava travel or underwater operation in referenced builds. Outside-the-box hover-vehicle reference for environment-specific ride modes; JetSetCraft can borrow the idea of equipment identity without turning hoverboards into all-terrain cheats. Project Ask author / verify terms before shipping

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