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Research Street Movement and Rides
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Mechanics and implementation references for player-controlled skating, parkour, grinding, tricks, BMX/board/scooter handling, momentum conservation, and readable animation feedback.
← Inspiration & Research Atlas · Canonical 173-row Sheet
Skating, boards, tricks, grinds, and the culture surrounding them.
| Project | Environment | What to study | JetSetCraft opportunity | Links | Rights / contact |
|---|---|---|---|---|---|
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Create: Train Track Rail Grinding Mod / source reference · score 9.60 |
Java NeoForge 1.21.1 (2026) |
Momentum rail grinding on Create tracks with Steam n Rails support, Sable/Aeronautics moving structures, cross-dimension continuation and speed preservation while using other mobility tools. | Exceptional stress case for JetSetCraft continuous rail transforms, moving-world adapters, portal transitions and preserving velocity without desync. JetSetCraft should deliver the same continuity through optional additive adapters. | Project · Source | Ask author / verify terms before shipping |
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Dream Burst Spirit Vector Mod / source reference · score 9.60 |
Java Fabric / Quilt 1.21-1.21.1 |
Jet Set Radio / Ultrakill-inspired momentum skates; wall jumps, slides, vaults, wall rush, Poise/style generation, three rune slots, ability moves; later releases add zipline grinding and momentum conservation. | One of the closest design references to JetSetCraft. Study skill-generated style economy, chained skate parkour, data tags and the way special abilities spend movement-earned Poise while JetSetCraft keeps its own grounded ride identities. | Project · Source | Ask author / verify terms before shipping |
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Street Art Mod / source reference · score 9.35 |
Java Fabric 26.1.x (2026) |
Surface-aware spray painting, paint splashes and balloons, rollerblade mobs, momentum redirection, drifting boost, wall-jumps, tape-recorder content, custom networking/data structures. | Closest modern overlap with JetSetCraft. Study how one project connects paint, skating, movement and media without making them feel like unrelated minigames. | Project | Ask author / verify terms |
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I Wanna Skate Mod / source reference · score 9.05 |
Java Forge / NeoForge 1.19.2-1.20.1 |
Customizable boards, deck/truck/wheel composition, banner/grip-tape customization, tricks, rails/walls/fences/iron-bar grinding, slow-motion trick item, 10+ skateboard enchantments, onboarding mobs. | Still one of the best Minecraft-native skating mechanic references. JetSetCraft should exceed its trick count, line continuity, animation layering and world integration. | Project · Source | Ask author / verify terms |
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Skateboard Trickster Mod / source reference · score 8.00 |
Java Fabric 1.21 (2026) |
Custom rideable skateboard entity, responsive controls, three dynamic tricks, custom trick/rolling audio, visual feedback, gap-clearing physics and active-input speed control. | Small but fresh source gem for comparing simple stunt triggering, board audio/particles and terrain-gap handling against JetSetCraft higher-end trick architecture. | Project · Source | Ask author / verify terms before shipping |
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Skateboard (2026) Mod reference · score 6.50 |
Java Fabric / NeoForge 1.20.1 / 1.21.1 |
Smooth rideable skateboard, Step-Up enchantment, Frost Walker support, terrain traversal. | Fresh vanilla-style reference for board item lifecycle, step-up behavior and composing with enchantments. | Project | Ask author / verify terms |
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Skateboard - Vanilla Style Mod reference · score 6.30 |
Java Fabric / NeoForge 1.20.1 / 1.21.1 (2026) |
Smooth rideable skateboard, Step-Up enchantment for full-block climbing and Frost Walker integration. | Fresh minimalist benchmark for Minecraft-native integration. The Step-Up/Frost Walker choices are particularly useful to compare against JetSetCraft micro-terrain smoothing and enchantment composition. | Project | Ask author / verify terms before shipping |
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BoardMod Mod / source reference · score 6.20 |
Java NeoForge 1.21.1 (2026) |
Rideable snowboard and skateboard; snow-specific board speed; item recovery on dismount. | Small source reference for different board types sharing a ride architecture but changing material response. | Project · Source | Ask author / verify terms |
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Skates by Joryn Mod reference · score 5.95 |
Java NeoForge 1.21.1 |
Skates are faster on ice, slower on land; packed/blue ice speed progression; skate-speed enchantment; themed villager-like acquisition. | Validates JetSetCraft doctrine that vanilla ice tiers should have distinct speed identities. | Project | Ask author / verify terms |
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Skateboard (gat0king) Historic mod reference · score 3.35 |
Java Forge 1.15.2 |
Simple rideable skateboard implemented minecart-like without rails. | Historic anti-reference: useful for seeing the minimal mount approach JetSetCraft explicitly needs to surpass. | Project | Ask author / verify terms |
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Skate Boards Historic mod reference · score 3.20 |
Java Forge 1.14.4 |
Color board variants, themed boss, music disc, food and skate gear. | Mostly useful as a content/checklist reference for culture/gear around skating rather than physics. | Project | Ask author / verify terms |
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Skateboard Mod (2014) Historic mod reference · score 2.65 |
Java Legacy Forge 1.6.4 |
Skateboard content, armor/food/technology theme; creator also made Unique Movement. | Archaeology/reference only; useful for seeing old assumptions to avoid. | Project | Ask author / verify terms |
Input responsiveness, momentum, vaulting, sliding, wall interaction, and swimming boundaries.
| Project | Environment | What to study | JetSetCraft opportunity | Links | Rights / contact |
|---|---|---|---|---|---|
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ParCool! Mod / source reference · score 9.35 |
Java Forge / NeoForge / Fabric Multi-version; 4.x beta line |
Breakfall, wall run, wall jump, vault, flips, dodge, dive, fast run, cliff cling, zipline, grappling, action and animation events/APIs, configurable chaining. | Reference for clean action-state transitions, wall geometry detection, cancel windows and traversal interoperability around JetSetCraft riding. | Project · Source | Ask author / verify terms |
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Momentum - Parkour Movement Mod / source reference · score 9.10 |
Java NeoForge 26.1.x (2026) |
Sliding, ukemi/roll, dodge, wall climb, hang, kick, vault, wall run, auto-slope, water-speed behavior, ladders and Jet Booster; recent work preserves momentum and improves local prediction/network sync. | Very strong modern action-state and latency reference. Mine its input responsiveness, wall-hang momentum preservation, water skipping and movement-to-animation synchronization. | Project · Source | Ask author / verify terms before shipping |
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Slide! Mod / source reference · score 8.85 |
Java Fabric / Forge / NeoForge 1.20.1-1.21.11 (2026) |
Omnidirectional WASD sliding, inherited velocity, slide-jump timing window, downhill momentum, fatigue, boosted slides, velocity-based entity knockback and reduced slide hitbox. | Excellent focused reference for readable slide timing, slope-driven acceleration and keeping animation/vanilla arm behavior coherent during high-speed locomotion. | Project | Ask author / verify terms before shipping |
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Hyperslide - a movement mod Mod reference · score 8.50 |
Java Forge / NeoForge 1.20.1 |
Dynamic sliding from WASD/current velocity, wall running, speed-sensitive slide duration, gravity parry-to-roll, dash/smash jumps, speedometer, first-person animation and multiplayer fixes. | Broad mechanics checklist for JetSetCraft edge cases: high-speed direction changes, buffered movement, slide state, camera/UI and animation synchronization under multiplayer. | Project | Ask author / verify terms before shipping |
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FastMove - Parkour Movement Mod / source reference · score 8.45 |
Java Fabric / Quilt 1.20.1-1.21 |
Dive rolls with timed fall-damage avoidance and speed boost, momentum-preserving slide, chainable wall running and wall jumps; built to coexist with animation-enhancing mods. | A clean focused benchmark for chaining, input readability and animation coexistence. JetSetCraft should copy none of its cheat-detection compromise; use proper server-authoritative movement instead. | Project · Source | Ask author / verify terms before shipping |
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flowstate Mod reference · score 8.40 |
Java NeoForge 1.21.11 (2026) |
Double jump, tap-strafe, slide/bunny-hop, wall run/kick, dash, plunge and grapple; Flow meter grows by chaining movement; parry/just-dodge slow-motion and armor-weight effects. | Strong systems-design comparison for Flow as a movement-earned resource. JetSetCraft can stay less combat-centric while deepening how clean lines and diverse tricks build/spend Flow. | Project | Ask author / verify terms before shipping |
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Parkour++ Add-On Bedrock Marketplace reference · score 8.40 |
Bedrock Marketplace / BLOCKLAB Studios 2026 |
Smooth chained parkour including dropkick, vault, slide and wallrun, plus level-up unlocks and smartwatch-style progression feedback. | Fresh Bedrock interaction benchmark for controller-friendly chaining, progression readability and compact feedback around movement mastery. | Project | Ask author / verify terms before shipping |
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Wall-Jump TXF Mod / source reference · score 8.25 |
Java Fabric / Forge / NeoForge / Quilt 1.18-26.2 |
Wall cling, wall jump, optional double jump, sprint/flying speed boost, steep assist, fence jumping, broad loader coverage. | Excellent small focused reference for robust wall-contact detection and configuration; useful for JetSetCraft wallride/wall-kick edge cases. | Project · Source | Ask author / verify terms |
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Bing Bing Wahoo Mod reference · score 8.10 |
Java Fabric / Quilt 1.20-1.20.1 |
Double/triple jumps, long jumps, dive into slide, Automobility slope recognition, configurable slide-surface tag and wall bonking. | Good example of exposing surface behavior through tags and preserving a playful action vocabulary around slopes. Useful for JetSetCraft creator/modpack extensibility. | Project | Ask author / verify terms before shipping |
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Parkour Add-On by S7D Bedrock add-on reference · score 8.10 |
Bedrock Add-On Updated Feb 2026 |
Free Bedrock movement suite with slide, roll, crawl, vault and wallrun, stamina/level mechanics and repeated collision/animation optimization; newer builds removed player.json dependency for compatibility. | Strong Bedrock reference for controller feel and additive compatibility: useful proof that movement can be broad without monopolizing player.json. | Project | Ask author / verify terms before shipping |
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Moovy Historic / source movement reference · score 7.90 |
Java Quilt 1.19.2 |
Soul-Speed-triggered movement suite with landing boosts converting vertical velocity forward, speed-scaled slide jumps, wallrunning, vaulting and high-speed vector turning. | Older but unusually relevant math reference for velocity conversion and conserving momentum through landings/vaults rather than resetting speed. | Project · Source | Ask author / verify terms before shipping |
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Epic ParCool: Momentum Compatibility / movement reference · score 7.85 |
Java Forge / NeoForge 2026 |
Action chaining, wall-running options, vault-height tuning, animation/weapon integration. | Good direct reference for the exact word JetSetCraft cares about: momentum surviving between actions rather than being reset by every animation. | Project | Ask author / verify terms |
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[Official] Epic ParCool Compatibility / animation reference · score 7.75 |
Java Forge / NeoForge Varies |
Animated ParCool actions inside Epic Fight combat state, wall movement and compatibility bridging. | Study how two movement/combat ownership systems share body animation and action priority without hard replacement. | Project | Ask author / verify terms |
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Zip & Swing 1.2 Bedrock add-on reference · score 7.25 |
Bedrock Add-On Updated Mar 2026 |
Grapple and swing movement with configurable JavaScript parameters, allowed trigger items, entity grappling, multiplayer support and optional fall-damage behavior. | Useful cross-edition traversal reference for swing arcs, momentum transfers and configurable tool-driven traversal alongside street-sport movement. | Project | Ask author / verify terms before shipping |
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Combat Roll Mod reference · score 7.15 |
Java Fabric / Forge / NeoForge Multi-version |
Directional roll, stamina/cooldown-style action, animation timing, combat movement integration. | Useful for responsive input buffering, action cooldown readability and movement/combat coexistence while JetSetCraft retains its own ride state. | Project | Ask author / verify terms |
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Smart Moving Historic source reference · score 7.00 |
Java Legacy Forge 1.10.2 era |
Climbing, ceiling movement, charged jumps, wall jumps, crawling, sliding, sprinting, side/back jumps, alternate swimming/diving/flying. | Historic but conceptually exhaustive. Good checklist for movement transitions and configuration combinations that newer mods sometimes omit. | Project · Source | Ask author / verify terms |
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Wallrun Server plugin reference · score 6.70 |
Java server Bukkit / Paper / Purpur / Velocity ecosystem 1.21.x |
Lightweight server-side momentum wallrunning for modern Minecraft server runtimes. | Useful minimal comparison for server-owned wall movement and cross-runtime implementation footprint, especially when testing JetSetCraft networking authority. | Project | Ask author / verify terms before shipping |
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Roll and Stamina: Parkour Expansion Bedrock add-on reference · score 6.55 |
Bedrock Add-On 2025+ |
Wall running, sliding, vaulting, cat-to-cat jumps. | A compact Bedrock example of chaining traversal actions with controller-friendly inputs. | Project | Ask author / verify terms |
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More Actions Bedrock add-on reference · score 6.20 |
Bedrock Add-On Updated Aug 2026 |
Double jump, grappling hook, air dash and dynamic movement actions. | Useful for Bedrock-side control vocabulary and low-friction activation patterns. | Project | Ask author / verify terms |
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Roll and Stamina Bedrock add-on reference · score 6.00 |
Bedrock Add-On 2025+ |
Roll system, stamina, speed consequences after damage. | Useful Bedrock control/UI reference for concise movement feedback and resource gating. | Project | Ask author / verify terms |
Ride models, modular vehicle architecture, steering, tricks, and tactile feedback.
| Project | Environment | What to study | JetSetCraft opportunity | Links | Rights / contact |
|---|---|---|---|---|---|
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Automobility Mod / source reference · score 8.95 |
Java Fabric / NeoForge Modern multi-version |
Customizable vehicles, frames/engines/wheels/attachments, vehicle types via data/resource packs, slopes, dash panels, off-road surfaces, drift. | Top architecture reference for modular ride parts, data-driven vehicle archetypes, track pieces and tactile driving feedback. | Project · Source | Ask author / verify terms |
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Momentum for Automobility Addon / physics reference · score 8.75 |
Java Fabric 1.19.2-1.21.1 (2026) |
Acceleration curves, coasting, speed-dependent steering, progressive brakes, three drift profiles, speed cap, camera effects and HUD. | Excellent tuning reference for JetSetCraft ride feel, especially speed-dependent turning and preserving momentum while still allowing skillful braking. | Project | Ask author / verify terms |
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Immersive Vehicles (MTS) Mod / content-pack reference · score 8.30 |
Java Forge / NeoForge 1.20.1 / 1.21.1 / 26.x |
Realistic vehicle framework, content packs, aircraft/cars, camera/controls/collision, vehicles supplied through separate packs. | Study pack architecture and external content extensibility so JetSetCraft ride types can expand without bloating core code. | Project | Ask author / verify terms |
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Vehicles & More Mod reference · score 7.80 |
Java NeoForge 1.21.1 (2026) |
Enduro, dirt-jumper, cross-country and e-MTB bikes, motorcycle, mountain board with ollie, Jump Pad and Boost Pad. | Direct bike/mountain-board reference for wheelies, jump geometry, archetype differentiation and purpose-built boost/launch blocks. | Project | Ask author / verify terms |
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Ultimate Car Mod Mod reference · score 7.70 |
Java Forge / NeoForge Active through 2026 |
Vehicle sounds, damage, fuel, battery, speedometer, horn, license plate, road blocks/markings, painter and huge combinations. | Reference for survivable vehicle persistence, fueling, paint/customization, UI and road-material language. | Project | Ask author / verify terms |
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Maglev Mod reference · score 7.45 |
Java Modern loaders Modern |
Hovering minecarts, powered maglev acceleration, redstone-controlled hover height, zero-friction states, speed by oxidation, rail memory and derailment on fast corners. | Strong idea source for hoverboard magnetic rail-lock, variable hover height, frictionless glide and speed-sensitive corner failure/recovery. | Project | Ask author / verify terms |
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HoverBoard Mod reference · score 7.25 |
Java Fabric / NeoForge 1.21.10-26.2 (2026) |
Smooth hover physics at about 0.6 blocks, high step height, dimension-specific jump/height lock, dyeing, particles, lava traversal. | Direct comparison target for JetSetCraft hover gap, micro-terrain smoothing and hover identity; JetSetCraft should add far deeper trick/grind skill. | Project | Ask author / verify terms |
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Hoverboard Addon - Colors Update Bedrock add-on reference · score 6.90 |
Bedrock Add-On 2021-2024 |
Rideable futuristic hoverboard with custom player positioning, visual variants and directional/look-based vehicle control. | Small direct comparison for hover stance and steering presentation. JetSetCraft should vastly exceed it mechanically while checking that its rider pose remains instantly readable. | Project | Ask author / verify terms before shipping |
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Scooters Mod / source reference · score 6.70 |
Java Fabric / Quilt 1.18.2 / 1.20.1 |
Kick scooters, electric scooters, dye customization; source explicitly intended for learning/incorporation. | Good source for scooter-specific stance, acceleration and item-to-ride lifecycle. | Project | Ask author / verify terms |
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Scootastic Mod reference · score 5.80 |
Java NeoForge 1.21.8-1.21.10 |
Kick/electric scooter content with ramps and a pre-made spawnable skatepark. | Compact comparison for scooter stance and park-piece discoverability. Useful mostly as a checklist while JetSetCraft keeps deeper shared trick physics. | Project | Ask author / verify terms before shipping |
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Bikes Mod / source reference · score 5.70 |
Java Fabric 1.20-1.20.4 |
Rideable bicycle entity, mounting and locking. | Useful minimalist baseline to compare against JetSetCraft BMX complexity and interaction footprint. | Project | Ask author / verify terms |
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Plasma Hoverbike Bedrock add-on reference · score 5.60 |
Bedrock Add-On 2023 |
Rideable hoverbike with storage/trunk and unusual traversal such as lava travel or underwater operation in referenced builds. | Outside-the-box hover-vehicle reference for environment-specific ride modes; JetSetCraft can borrow the idea of equipment identity without turning hoverboards into all-terrain cheats. | Project | Ask author / verify terms before shipping |
44 references on this page. Inclusion records research value, not bundled code/assets or automatic redistribution permission. Return to Inspiration & Research.
JetSetCraft Wiki · Forge 1.20.1 · Repository · Release 0.3.0 · Research Atlas · Roadmap
Current capability, verified evidence, research inspiration, and future design are intentionally separated.
- 🏁 Terrain-Aware Circuits & Boss Arenas
- 🎛️ Controls
- 🛼 Ride Styles
- ⚡ Tricks, Combos & Flow
- 🕺 Breakdance & Cyphers
- 🛤️ Grinding & Transfers
- 🌍 World Physics
- 💥 Krumpaz — Krump Crew
- 👟 Footworkas — Chicago Footwork
- 🎶 Reactive Music, Dances & Mob Bosses
- ⚡ Hardtekkas & Tekkistas To-dos
- 🔊 Phonkistas & To-dos
- 🎹 Cumbias Rival Gang & To-dos
- 🔥 Gabberina's Campaign & To-dos
- 🎨 Graffiti
- 📻 Gang Wars, Boombox & Mob Atlas
- 🗺️ Hangouts, Territory & Reputation
- 👥 Chapters, Posse & Mob Archetypes
- 🧭 Research Atlas
- 🛹 Street Sports, Movement & Rides
- 🎨 Graffiti, Music & Audio
- 🎞️ Animation, Models & Creators
- 🧰 Frameworks, Java & Bedrock