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JetSetCraft Wiki Bot edited this page Aug 24, 2026 · 2 revisions

FAQ

Is JetSetCraft a vehicle mod?

Not in the usual sense. It is a player movement/style system with equipment identities. The player remains the controlled entity, and ordinary Minecraft combat, inventory, dimensions, effects, rails, blocks, and physics continue to matter.

Does it require Create, The Aether, or Twilight Forest?

No. Create has a native optional track adapter. Aether and Twilight integrations are non-required datapack entries. All three can be absent.

Can I fight while riding?

Yes. Ride movement does not cancel attacks or item use, and the locomotion animation layer avoids arms/hands/head. Full-body dancing is canceled/suppressed during weapon activity.

Can I grind normal fences and walls?

Yes, when their exposed collision-shape edge is safe. Iron bars, fences, walls, rails, panes, ledges, logs, and modded shapes can work. Internal seams, hazards, and blocked clearance are rejected.

Why did repeating the same trick score less?

Style Flow tracks the previous trick and unique vocabulary. Repetition remains possible, but variety earns higher score, multiplier, Flow, and freshness bonuses.

Can I dance without skates?

Yes. Dance is intentionally no-gear. Equipped ride gear stays in the loadout and reappears after the performance.

Are the dance moves actual named styles?

The catalog includes 28 named moves across Toprock, Popping, House, Breaking, Hip-Hop, and Locking, including Six-Step, Windmill, Flare, Swipe, Halo, Headspin, and Airflare.

Is it safe for an existing world?

JetSetCraft stores a player capability, item stacks, graffiti entities, Boombox block entities, and normal datapack resources. Back up valuable worlds before changing any modpack and test the exact mod combination. The release emphasizes stable IDs, bounded persistent state, and save/load GameTests.

Can a resource/datapack extend it?

Datapacks can extend surface, grind, wall, hazard, and fluid tags. New animation/model catalogs currently require a mod/resource implementation and validation rather than arbitrary server text alone.

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