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FAQ
Not in the usual sense. It is a player movement/style system with equipment identities. The player remains the controlled entity, and ordinary Minecraft combat, inventory, dimensions, effects, rails, blocks, and physics continue to matter.
No. Create has a native optional track adapter. Aether and Twilight integrations are non-required datapack entries. All three can be absent.
Yes. Ride movement does not cancel attacks or item use, and the locomotion animation layer avoids arms/hands/head. Full-body dancing is canceled/suppressed during weapon activity.
Yes, when their exposed collision-shape edge is safe. Iron bars, fences, walls, rails, panes, ledges, logs, and modded shapes can work. Internal seams, hazards, and blocked clearance are rejected.
Style Flow tracks the previous trick and unique vocabulary. Repetition remains possible, but variety earns higher score, multiplier, Flow, and freshness bonuses.
Yes. Dance is intentionally no-gear. Equipped ride gear stays in the loadout and reappears after the performance.
The catalog includes 28 named moves across Toprock, Popping, House, Breaking, Hip-Hop, and Locking, including Six-Step, Windmill, Flare, Swipe, Halo, Headspin, and Airflare.
JetSetCraft stores a player capability, item stacks, graffiti entities, Boombox block entities, and normal datapack resources. Back up valuable worlds before changing any modpack and test the exact mod combination. The release emphasizes stable IDs, bounded persistent state, and save/load GameTests.
Datapacks can extend surface, grind, wall, hazard, and fluid tags. New animation/model catalogs currently require a mod/resource implementation and validation rather than arbitrary server text alone.
JetSetCraft Wiki · Forge 1.20.1 · Repository · Release 0.3.0 · Research Atlas · Roadmap
Current capability, verified evidence, research inspiration, and future design are intentionally separated.
- 🚂 Trick Trains & Create
- 🏁 Terrain-Aware Circuits & Boss Arenas
- 🎛️ Controls
- 🛼 Ride Styles
- 🛠️ Ride Workshop, Parts & Enchantments
- 🏂 Ride Research & New Styles
- 🚀 Approved Rides, Boostpack & Trick Combat
- ⚡ Tricks, Combos & Flow
- 🕺 Breakdance & Cyphers
- 🛤️ Grinding & Transfers
- 🌍 World Physics
- MoccaSins — Music & Unlockable Names
- 💥 Krumpaz — Krump Crew
- 👟 Footworkas — Chicago Footwork
- 🎶 Reactive Music, Dances & Mob Bosses
- ⚡ Hardtekkas & Tekkistas To-dos
- 🔊 Phonkistas & To-dos
- 🎹 Cumbias Rival Gang & To-dos
- 🔥 Gabberina's Campaign & To-dos
- 🎨 Graffiti
- 🗺️ Hangouts, Territory & Reputation
- 👥 Chapters, Posse & Mob Archetypes
- 📖 Mob Gangs — Overview
- ⛏️ Vanilla Mob Gangs & Juniors
- 🌌 Modern, Upcoming & Sift Gangs
- 🧩 Modded Mob Gangs
- 🎵 Per-Mob Music, Dance, Art & Unlocks
- 📻 Gang Wars & Boombox Master Spec
- 🧭 Research Atlas
- 🛹 Street Sports, Movement & Rides
- 🎨 Graffiti, Music & Audio
- 🎞️ Animation, Models & Creators
- 🧰 Frameworks, Java & Bedrock