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The rebase
Français · English
The rebase copies the checked games to the destination, following the chosen target architecture. Rebase to…, in the main window, opens the window below.
The table at the bottom tells what will be written for each game, before anything is copied.
- Destination: the SD card, the USB drive or the folder that will receive the games
- Preconfigured target architecture: sets the folder names and the rules of each system. See Target architectures
| Setting | Role |
|---|---|
| Archives | Extract as the architecture requires (recommended): only the systems whose emulator cannot read archives are extracted. Never extract: everything is copied as is. Extract everything (except romsets): every archive is extracted |
| Extracted files | Automatic: a single extracted file takes the name of the game, several files go to a folder named after the game. One folder per game: always a folder |
| Convert files with external tools | Enables the conversions of the Conversion column. See External tools |
| Setting | Role |
|---|---|
| Copy covers | Copies the cover of each game to the folder set by the architecture |
| Generate… | Writes the metadata file of the target. The label carries its name: gamelist.xml, miyoogamelist.xml… |
| Back up the existing file | Keeps a dated copy of the existing file, for example gamelist.xml.20260920
|
| Metadata language | French or English. A description missing in French is taken in English |
An existing metadata file is merged: the games already listed and the favorites are kept.
| Setting | Role |
|---|---|
| If file exists | Ignore: the file already there is left alone. Overwrite: it is replaced |
| Concurrent copies | Number of games copied at the same time. On an SD card, 2 to 4 is enough |
| Retry attempts | Number of new tries after a failure |
| Retry delay | Wait, in seconds, between two tries |
| Column | Content |
|---|---|
| Romset | The archive is copied under its original name, with no extraction and no M3U. Required for arcade |
| M3U | A playlist gathers the discs of the game |
| Extraction | The archive is extracted instead of being copied |
| Conversion | The external tool that will convert the game, or None |
| Output | What will be written. On hover: the list of files |
| Status | Ready, then Copying, Extracting or Converting, and finally Done, Skipped or Failed |
| Error | The reason of a failure, or a warning about a cover, followed by its error code |
The button at the end of the row removes the game from this rebase and unchecks it in the library.
| Value | Meaning |
|---|---|
| Copy | The file is copied under the name of the game |
| 2 discs + M3U | The discs are numbered and gathered in a playlist |
| 2 versions | Several versions of the same game (PAL, NTSC, revision), named after their RomStation label, with no playlist |
| Game folder | DOS or Windows game: its whole folder is copied |
| Converted to .chd | The game goes through an external tool |
| No mapping | The architecture has no folder for this system: the game will be skipped |
Romset, M3U, Extraction and Conversion are pre-filled by the architecture and can be changed row by row for the current rebase, without modifying the architecture.
A rule that does not apply to the game is off and greyed out, and its tooltip tells why.
- Start launches the copy, after checking the destination, the available room and the systems with no mapping
- Pause suspends copies between two files
- Cancel stops everything. A running extraction or conversion is cleaned up, a plain copy may leave an incomplete file: see Limitations
- Show log opens the rebase log
A message sums up the result and the table keeps the status of each game. Open folder shows the destination in Explorer.
With the ArkOS / dArkOS architecture, covers and metadata enabled:
gba\
Advance Wars.zip
Castlevania- Aria of Sorrow.zip
gamelist.xml
images\
Advance Wars-image.png
Castlevania- Aria of Sorrow-image.png
n64\
Super Mario 64.zip
gamelist.xml
images\
Super Mario 64-image.png
psx\
Alundra.m3u
gamelist.xml
.Alundra\
Alundra.cue
Alundra.bin
images\
Alundra-image.png
snes\
EarthBound.zip
Mega Man X.zip
Secret of Mana.zip
gamelist.xml
images\
EarthBound-image.png
Mega Man X-image.png
Secret of Mana-image.png
A multi-disc game:
psx\
Chrono Cross.m3u
.Chrono Cross\
Chrono Cross (Disc 1).cue
Chrono Cross (Disc 1).bin
Chrono Cross (Disc 2).cue
Chrono Cross (Disc 2).bin
- A cartridge stays in its zip
- A Playstation game is extracted. With the Hidden folder option of the architecture, its files go to a folder whose name starts with a dot and EmulationStation lists only the M3U
- The internal names of a multi-file archive are kept
- A character that Windows forbids in file names is replaced:
Castlevania: Aria of SorrowbecomesCastlevania- Aria of Sorrow - RSRebase never deletes anything on the destination. See Limitations
RomStation Rebase
Français
- Accueil
- Fonctionnalités
- Prérequis
- Installation
- Utilisation
- Le rebase
- Architectures cibles
- Outils externes
- Présélections
- Journal du rebase
- Limites
- Dépannage
- Codes d'erreur
- Architecture technique
English
- Home
- Features
- Requirements
- Installing
- Usage
- The rebase
- Target architectures
- External tools
- Presets
- Rebase log
- Limitations
- Troubleshooting
- Error codes
- Technical architecture