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Gear and Upgrades
Boss gear comes in two tiers. Worldbreaker gear is smithed from netherite. Shadowbreaker gear is smithed from Worldbreaker gear at +5. Both tiers can be upgraded from +1 to +5.
netherite ──► Worldbreaker +0 … +5 ──► Shadowbreaker +0 … +5
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- Craft the Worldbreaker Alloy
from one shard of every boss, a diamond and a netherite ingot. You need all seven shards, including Astrael's. - Craft the Worldbreaker Upgrade Template
from a diamond, a Worldbreaker Fragment and a netherite ingot. Astrael drops the fragment. - At a smithing table: template + netherite item + alloy. This works for all armor pieces, the sword and all tools.
- The Worldbreaker Shield is made the same way from a normal shield.
Enchantments, trims and names are kept.
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The Shadow Weaver gives every player who fought it two Shadow Fragments
.
-
Shadowbreaker Upgrade Template
– a diamond, a Shadow Fragment and a Worldbreaker Upgrade Template. -
Shadowbreaker Alloy
– two Shadow Fragments, two Primordium Ingots and a Worldbreaker Alloy. - At a smithing table: template + Worldbreaker item at +5 + alloy. Items below +5 are not accepted.
One piece takes three fragments. The new piece keeps its enchantments, trims, name and damage, and starts again at +0.
The armor matches the Weaver: a thorn crown and a cracked mask, spiked shoulders, robe panels with a glowing hem, and the Weaver's spindle wheel turning on the back.
Wearing all four Shadowbreaker armor pieces gives:
- Shadow Threads – whoever hits you in melee is caught in threads: slowness II and weakness for 3 seconds and 1 heart of damage. You can do this once every 8 seconds, and the same attacker can only be caught once every 12 seconds, so nobody – player or monster – stays slowed for good.
- Boss Hunter – 10% more damage against world bosses and 10% less damage from them, including their skills and projectiles.
The Primordial Hammer drops from the Shard Sentinel. At a smithing table: hammer + gear + Primordium Ingots. The hammer is never used up.
| Level | Primordium Ingots |
|---|---|
| +1 | 1 |
| +2 | 2 |
| +3 | 3 |
| +4 | 4 |
| +5 | 5 |
A full upgrade from +0 to +5 costs 15 ingots.
| Each level gives | |
|---|---|
| Armor | +0.5 armor and +0.5 toughness per piece |
| Sword, axe | +0.5 attack damage |
| Tools | +2 mining efficiency |
| Shields | +10% durability, and the pause after an axe knocks the shield down is 8% shorter (the shorter pause: Minecraft 1.21.11 and newer) |
At +5 the item gets a special glint, and every +5 armor piece you wear adds to a golden-violet shimmer around you.
| Helmet | Chestplate | Leggings | Boots | Toughness | Knockback resistance | Durability (H / C / L / B) | |
|---|---|---|---|---|---|---|---|
| Netherite | 3 | 8 | 6 | 3 | 3 | 10% | 407 / 592 / 555 / 481 |
| Worldbreaker | 4 | 9 | 7 | 4 | 3.5 | 15% | 528 / 768 / 720 / 624 |
| Shadowbreaker | 5 | 10 | 8 | 5 | 6 | 20% | 660 / 960 / 900 / 780 |
Minecraft counts at most 30 armor points. Worldbreaker armor at +5 already goes past that, so the step to Shadowbreaker shows mostly in toughness, knockback resistance, durability and the set bonus.
| Sword damage | Axe damage | Mining speed | Durability | Enchantability | |
|---|---|---|---|---|---|
| Netherite | 8 | 10 | 9 | 2031 | 15 |
| Worldbreaker | 10 | 13 | 10.5 | 2675 | 18 |
| Shadowbreaker | 11 | 14 | 12 | 3100 | 20 |
| Durability | Pause after an axe hit | |
|---|---|---|
| Shield | 336 | normal |
| Worldbreaker Shield | 1008 | 80% |
| Shadowbreaker Shield | 1344 | 60% |
All values are before upgrades. On Minecraft 1.20.1 and 1.21.1 the realm shields only have more durability; the pause after an axe hit is the normal one there. Recipes: Recipes.
World Bosses wiki · written for version 2.0.2 · boss values are the defaults and can be changed by the server owner
Playing
Bosses
- Overview
- Sylvaron
- Aureon
- Nekhraz
- Varkhul
- Morvath
- Elyndra
- Astrael
- Shadow King
- Dragon Mother
- Storm Griffin
- Shadow Weaver
The Realm
Reference