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Gear and Upgrades

MKI edited this page Oct 19, 2026 · 2 revisions

Gear and Upgrades

Boss gear comes in two tiers. Worldbreaker gear is smithed from netherite. Shadowbreaker gear is smithed from Worldbreaker gear at +5. Both tiers can be upgraded from +1 to +5.

netherite  ──►  Worldbreaker +0 … +5  ──►  Shadowbreaker +0 … +5

Worldbreaker

  1. Craft the Worldbreaker Alloy from one shard of every boss, a diamond and a netherite ingot. You need all seven shards, including Astrael's.
  2. Craft the Worldbreaker Upgrade Template from a diamond, a Worldbreaker Fragment and a netherite ingot. Astrael drops the fragment.
  3. At a smithing table: template + netherite item + alloy. This works for all armor pieces, the sword and all tools.
  4. The Worldbreaker Shield is made the same way from a normal shield.

Enchantments, trims and names are kept.

Shadowbreaker

The Shadow Weaver gives every player who fought it two Shadow Fragments .

  1. Shadowbreaker Upgrade Template – a diamond, a Shadow Fragment and a Worldbreaker Upgrade Template.
  2. Shadowbreaker Alloy – two Shadow Fragments, two Primordium Ingots and a Worldbreaker Alloy.
  3. At a smithing table: template + Worldbreaker item at +5 + alloy. Items below +5 are not accepted.

One piece takes three fragments. The new piece keeps its enchantments, trims, name and damage, and starts again at +0.

The armor matches the Weaver: a thorn crown and a cracked mask, spiked shoulders, robe panels with a glowing hem, and the Weaver's spindle wheel turning on the back.

Set bonus

Wearing all four Shadowbreaker armor pieces gives:

  • Shadow Threads – whoever hits you in melee is caught in threads: slowness II and weakness for 3 seconds and 1 heart of damage. You can do this once every 8 seconds, and the same attacker can only be caught once every 12 seconds, so nobody – player or monster – stays slowed for good.
  • Boss Hunter – 10% more damage against world bosses and 10% less damage from them, including their skills and projectiles.

Upgrading +1 to +5

The Primordial Hammer drops from the Shard Sentinel. At a smithing table: hammer + gear + Primordium Ingots. The hammer is never used up.

Level Primordium Ingots
+1 1
+2 2
+3 3
+4 4
+5 5

A full upgrade from +0 to +5 costs 15 ingots.

Each level gives
Armor +0.5 armor and +0.5 toughness per piece
Sword, axe +0.5 attack damage
Tools +2 mining efficiency
Shields +10% durability, and the pause after an axe knocks the shield down is 8% shorter (the shorter pause: Minecraft 1.21.11 and newer)

At +5 the item gets a special glint, and every +5 armor piece you wear adds to a golden-violet shimmer around you.

Stats

Armor

Helmet Chestplate Leggings Boots Toughness Knockback resistance Durability (H / C / L / B)
Netherite 3 8 6 3 3 10% 407 / 592 / 555 / 481
Worldbreaker 4 9 7 4 3.5 15% 528 / 768 / 720 / 624
Shadowbreaker 5 10 8 5 6 20% 660 / 960 / 900 / 780

Minecraft counts at most 30 armor points. Worldbreaker armor at +5 already goes past that, so the step to Shadowbreaker shows mostly in toughness, knockback resistance, durability and the set bonus.

Weapons and tools

Sword damage Axe damage Mining speed Durability Enchantability
Netherite 8 10 9 2031 15
Worldbreaker 10 13 10.5 2675 18
Shadowbreaker 11 14 12 3100 20

Shields

Durability Pause after an axe hit
Shield 336 normal
Worldbreaker Shield 1008 80%
Shadowbreaker Shield 1344 60%

All values are before upgrades. On Minecraft 1.20.1 and 1.21.1 the realm shields only have more durability; the pause after an axe hit is the normal one there. Recipes: Recipes.

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