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Shrines and Rituals
Bosses of the Overworld, the Nether and the End are summoned at shrines. Each shrine type accepts its own offerings.
| Shrine | Found in | Offerings |
|---|---|---|
| Overworld Shrine | Overworld |
|
| Nether Shrine | Nether |
|
| End Shrine | End |
|
| Primordial Nexus | Overworld (rare) |
|
Some bosses can only be summoned in certain biomes – for example Sylvaron only in forests and old-growth taigas. Each boss page lists where.
Shrines generate in the world around players: about one Overworld Shrine per 34×34 chunks, one Nether Shrine per 38×38, one End Shrine per 52×52 and one Primordial Nexus per 118×118 chunks. They are placed on flat ground and get a small foundation, so they are never buried.
The Shrine Locator Compass points you to them:
- Right-click – find the nearest shrine of the selected type. The chat shows the shrine type, coordinates and distance.
- Sneak + right-click – change the type. In the Overworld: Nearest, Overworld or Primordial. In the Nether: Nearest or Nether. In the End: Nearest or End.
The compass also finds shrines in chunks that were not generated yet. They are built when you get there.
You can also craft and place shrines yourself – see Recipes. A placed shrine works exactly like a generated one.
- Right-click the shrine to open it.
- Put a matching offering into the slot.
- Press the start button. The offering is used up; if you close the shrine without starting, you get it back.
- A short countdown runs, then the boss appears with an intro.
A shrine needs a short break before it can summon the same boss again (30 seconds by default).
In the Worldbreaker Realm bosses are called at altars instead, with a sigil. See The Worldbreaker Realm.
World Bosses wiki · written for version 2.0.2 · boss values are the defaults and can be changed by the server owner
Playing
Bosses
- Overview
- Sylvaron
- Aureon
- Nekhraz
- Varkhul
- Morvath
- Elyndra
- Astrael
- Shadow King
- Dragon Mother
- Storm Griffin
- Shadow Weaver
The Realm
Reference