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Configuration

github-actions[bot] edited this page Oct 19, 2026 · 2 revisions

Configuration

NeroEvents reads config/neroevents.properties (created on first launch). Every event key below is decided by the server and synced to players; only telemetryEnabled is a per-player setting. Run /neroland config reload after editing — the event engine picks up the new values at its next scheduler check (every schedulerIntervalTicks).

Times are in ticks: 20 ticks = 1 second, 1200 = 1 minute, 72000 = 1 hour.

Scheduler

Key Default What it does
schedulerEnabled true Roll events automatically. false stops automatic events; /neroevents start still works.
schedulerIntervalTicks 600 How often the scheduler checks whether an event is due (100 to 6000).
schedulerBaseIntervalTicks 36000 Average time between automatic events at a population multiplier of 1.0 (30 minutes).
schedulerJitterFraction 0.5 Random spread on that time: 0.5 means anywhere from half to one and a half times as long.
schedulerRetryTicks 6000 When nothing was eligible, how long until the scheduler tries again.
schedulerGlobalCooldownTicks 6000 The shortest gap allowed between two automatic events.
schedulerBands 0-1:2.0:1;2-4:1.0:1;5-9:0.8:2;10+:0.6:3 Population bands, see below.
schedulerDefinitionsCap 256 The most event definitions loaded from data packs; extras are skipped with a warning.
schedulerPassWarnMicros 2000 A scheduler check slower than this logs one debug line per server start.
calmWindowHours 48 Hours of server uptime before automatic events begin (only events marked calm-exempt may fire earlier). Uptime is world time, so it does not count while the server is off.
maxConcurrentEvents 4 Hard ceiling on events running at once.
maxConcurrentBossEvents 1 World-boss events at once. There is never more than one boss per dimension.
maxConcurrentInvasions 1 Invasion events at once.
maxConcurrentRaids 1 Raid events at once.

Single-player

These apply only while one player is alone on an integrated (non-dedicated) server — a single-player world, or one opened to LAN with nobody else connected. As soon as a second player joins, the next scheduler check uses the server pacing above.

Key Default What it does
singlePlayerPacing true Use the singlePlayer* keys below when one player is alone on an integrated (non-dedicated) server; false keeps dedicated-server pacing in single-player too.
singlePlayerFirstEventMinutes 8 Minutes of play (world time) in a single-player world before the first automatic event is rolled; 0 = no wait (0 to 720).
singlePlayerCalmWindowMinutes 30 Minutes of play (world time) in a single-player world before automatic events other than calm-exempt ones start; replaces calmWindowHours while alone (0 to 1440).
singlePlayerIntervalMultiplier 1.0 Multiplies schedulerBaseIntervalTicks while alone in a single-player world, in place of the population band's multiplier (1.0 = about 30 minutes between events).
singlePlayerCooldownMultiplier 0.5 Multiplies every event definition's cooldown when it fires while alone in a single-player world (0.1 to 1.0).

Population bands

Busy servers see events more often than quiet ones. Each band is name:multiplier:cap:

  • the name is an online-player range, a-b or a+ for the last one,
  • the multiplier scales schedulerBaseIntervalTicks (2.0 = half as often, 0.6 = more often),
  • the cap is how many events may run at once in that band.

With the default, one player online on a server gets an automatic event about once an hour and at most one at a time (a single-player world uses the single-player keys instead); ten or more players get one roughly every 18 minutes and up to three at once. Bands must start at 0 and follow on without gaps; a table with a mistake is replaced by the default (the log says which entry was wrong).

Consent

Key Default What it does
consentMode off off: events just happen. vote: online players vote during the countdown. admin: only /neroevents start fires events. See Consent and voting.
consentVotingEnabled true Master switch for voting; false makes vote behave like off.
voteQuorumPlayers 2 The fewest votes that count.
voteQuorumFraction 0.5 The share of online players that must vote (the larger of this and voteQuorumPlayers applies).
voteMajorityFraction 0.5 An event goes ahead when yes votes are more than this share of the votes cast. A tie fails.
voteMinTicks 600 After a restart, a vote with less countdown than this left is skipped instead of resumed.
voteEarlyCloseEnabled true End voting as soon as every online player has voted. The event still starts when the countdown ends. See Consent and voting.

Kill switches

Key Default What it does
destructiveEventsEnabled true Allow events that can change blocks. false removes them from the schedule and refuses /neroevents start for them.
combatEventsEnabled true Allow combat, raid, invasion, boss and war events.
economyEventsEnabled true Allow economy events.
pushNotificationsEnabled true Allow companion-app notifications and stored alerts about events. false sends none to anyone (live event rows in the app still update). Has no effect until a NeroLink module is present.
eventsDisabled (empty) Comma-separated event ids that never fire automatically.

Protection

Key Default What it does
eventExclusionZones (empty) Areas events never touch: name@dimension:x1,z1,x2,z2, separated by ;. Example: base@minecraft:overworld:-100,-100,100,100. You can also add zones in game with /neroevents zones add.
protectSpawnRadiusBlocks 64 Events keep this far from world spawn (the server's own spawn protection applies if it is larger). A single-player or LAN world has no server spawn-protection setting, so only this value applies there.
protectedBlockNamespaces nerosecurity,nerocolonies Mods whose blocks keep destructive events away (see Protection and fair play).
protectedNamespaceMarginBlocks 8 How far around an effect those blocks are looked for.

Placement and housekeeping

Key Default What it does
anchorDensityCellBlocks 256 Events are placed where players are by counting players in squares of this size. Only the counts are used, never anyone's position.
anchorAttemptsPerCell 16 Spots tried in a chosen square before moving on.
anchorMaxCellRolls 4 Squares tried before the event is skipped for lack of a safe place.
anchorMinPlayerDistanceBlocks 24 Events never anchor within this many blocks of a player (0 = off); counts only, never positions.
instanceRetainTicks 1200 How long a finished event stays visible in /neroevents status.
resumableSaveIntervalTicks 200 How often running events save the state they need to survive a restart.

Meteors, wrecks, storms, raids and wars

Key Default What it does
meteorBlockDamage true Meteors dig small craters. false makes every impact a soft landing (one loot pocket, no crater).
craterAvoidsBlockEntities true A meteor that would land near a chest, machine or any other block entity lands softly instead.
craterBlockEntityMarginBlocks 4 How far around an impact those blocks are looked for (0 to 16).
raidBlockDamage false Reserved. NeroEvents never breaks blocks for a raid in this version (the creatures follow the server's normal mob rules); keep it false.
wreckLingerDays 3 Real days before a crashed wreck starts to rust away (twice that and it is rubble). 0 keeps wrecks forever. A crate that still holds loot is never removed.
wreckRecordsMax 200 Most wrecks remembered for decay; the oldest are forgotten first (their blocks then stay).
stormEffectsEnabled true Server-wide switch for what storms do to players out in the open (each storm event can also turn this off).
stormDrainFractionPerPass 0.01 Share of stored energy a draining storm (solar, ion) takes from an exposed storage per check at full strength. Checks are every 10 seconds.
stormDrainMaxPerPass 5000 Most energy taken from one storage per check.
stormDrainFloorFraction 0.2 A storm never drains a storage below this share of its capacity.
stormDrainChunkRadius 3 Storages are drained only within this many chunks of a player.
stormDrainMaxStoragesPerPass 64 Most storages drained per check.
warMinMembersOnline 2 Members a faction needs online to be drawn into a faction war.

An energy storage counts as exposed when the sky is open above it. On Fabric only Neroland storages are drained; on NeoForge and Forge any storage that exposes standard energy is.

Sibling mods

Some events need another Neroland mod (or a claims mod) on the server. Nothing needs configuring: each integration switches itself on when the mod is installed and this build of NeroEvents carries support for it, and /neroevents status (operators) lists which integrations are live.

Mod What it adds
Nerospace Solar storms in space and planetary storms (dust, ion, cryo).
NeroAgriculture Storms slow crop growth while they rage.
NeroCreatures Pirate raids, alien invasions and the world boss.
NeroFactions Faction wars.
NeroEconomy Market shocks.
NeroColonies Colonies are protected from destructive events.
Open Parties and Claims Claimed chunks are protected from destructive events.

Other claim mods (FTB Chunks, Flan) are not integrated yet; use eventExclusionZones to protect those areas.

Participation

How taking part is counted (see Rewards).

Key Default What it does
contributionWeightDamage 1.0 Contribution per point of damage (half a heart) dealt to an event's creatures.
contributionWeightLoot 25.0 Contribution per event container, pocket or pod opened (once per container).
contributionWeightObjective 50.0 Contribution per objective captured.
contributionWeightSurvival 10.0 Contribution per wave survived inside the event area, only after helping in another way.
contributionInactivityTicks 6000 Away from the event area (or offline) this long, a contribution halves, and again per further period.
contributionDecayFactor 0.5 What is kept per period away (0.5 = half).
contributionMinWeight 0.05 A contribution that fades below this is forgotten.
contributionCreditFloor 1.0 The least contribution that counts as taking part.
contributionSweepIntervalTicks 100 How often absent players are checked.

Rewards

Key Default What it does
rewardBudgetPerDay 6000 The most value all events together pay per day (UTC). 0 switches event rewards off — 0 pays nothing and says nothing.
rewardXpValuePerPoint 0.25 Value of one XP point against the budgets.
rewardItemDefaultValue 10 Value of one reward item whose event gives no value for it.
rewardFloorEligibleRawShare 0.01 The share of the work a player needs before the minimum reward share applies to them.
rewardReputationMaxDeltaPerEvent 25 The largest reputation change one event gives (NeroFactions).
rewardCrateMaxStacksPerPlayer 27 Most unclaimed reward stacks a player can have waiting; more is lost.
rewardLedgerEnabled true Keep the short per-player reward history (paid-once across restarts, /neroevents rewards). false keeps none.
rewardLedgerMaxEntries 5000 Most reward history rows for the whole server; the oldest go first.
bossCreaturesRewardValuePerParticipant 150 What a world boss's own drops count as per participant against the daily budget.
bossContributorMinShare 0.05 The share of a boss fight needed for the boss contributor record.
supplyBeaconDefinition neroevents:core/beacon_supply_drop The event a Supply Beacon calls.

Privacy and history

Key Default What it does
privacyRewardLedgerRetentionDays 7 Days a player's reward history is kept.
privacyRewardCrateRetentionDays 14 Days unclaimed rewards wait before they are lost.
privacyRetentionHardCapDays 90 Nothing about a player is kept longer than this, whatever the keys above say. Can only be lowered.
privacyPurgeIntervalMinutes 60 How often expired history, crate entries and export files are removed (also at every world load).
privacyExportCooldownSeconds 60 Time between two /neroevents privacy export requests by one player.
historyMaxEntries 200 How many past events the event history keeps (counts only).

Error reporting

Key Default What it does
telemetryEnabled true Anonymous NeroEvents-only crash reports. Per player, not synced. See PRIVACY.md.

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