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Configuration
NeroEvents reads config/neroevents.properties (created on first launch). Every event key below is
decided by the server and synced to players; only telemetryEnabled is a per-player setting. Run
/neroland config reload after editing — the event engine picks up the new values at its next
scheduler check (every schedulerIntervalTicks).
Times are in ticks: 20 ticks = 1 second, 1200 = 1 minute, 72000 = 1 hour.
| Key | Default | What it does |
|---|---|---|
schedulerEnabled |
true |
Roll events automatically. false stops automatic events; /neroevents start still works. |
schedulerIntervalTicks |
600 |
How often the scheduler checks whether an event is due (100 to 6000). |
schedulerBaseIntervalTicks |
36000 |
Average time between automatic events at a population multiplier of 1.0 (30 minutes). |
schedulerJitterFraction |
0.5 |
Random spread on that time: 0.5 means anywhere from half to one and a half times as long. |
schedulerRetryTicks |
6000 |
When nothing was eligible, how long until the scheduler tries again. |
schedulerGlobalCooldownTicks |
6000 |
The shortest gap allowed between two automatic events. |
schedulerBands |
0-1:2.0:1;2-4:1.0:1;5-9:0.8:2;10+:0.6:3 |
Population bands, see below. |
schedulerDefinitionsCap |
256 |
The most event definitions loaded from data packs; extras are skipped with a warning. |
schedulerPassWarnMicros |
2000 |
A scheduler check slower than this logs one debug line per server start. |
calmWindowHours |
48 |
Hours of server uptime before automatic events begin (only events marked calm-exempt may fire earlier). Uptime is world time, so it does not count while the server is off. |
maxConcurrentEvents |
4 |
Hard ceiling on events running at once. |
maxConcurrentBossEvents |
1 |
World-boss events at once. There is never more than one boss per dimension. |
maxConcurrentInvasions |
1 |
Invasion events at once. |
maxConcurrentRaids |
1 |
Raid events at once. |
These apply only while one player is alone on an integrated (non-dedicated) server — a single-player world, or one opened to LAN with nobody else connected. As soon as a second player joins, the next scheduler check uses the server pacing above.
| Key | Default | What it does |
|---|---|---|
singlePlayerPacing |
true |
Use the singlePlayer* keys below when one player is alone on an integrated (non-dedicated) server; false keeps dedicated-server pacing in single-player too. |
singlePlayerFirstEventMinutes |
8 |
Minutes of play (world time) in a single-player world before the first automatic event is rolled; 0 = no wait (0 to 720). |
singlePlayerCalmWindowMinutes |
30 |
Minutes of play (world time) in a single-player world before automatic events other than calm-exempt ones start; replaces calmWindowHours while alone (0 to 1440). |
singlePlayerIntervalMultiplier |
1.0 |
Multiplies schedulerBaseIntervalTicks while alone in a single-player world, in place of the population band's multiplier (1.0 = about 30 minutes between events). |
singlePlayerCooldownMultiplier |
0.5 |
Multiplies every event definition's cooldown when it fires while alone in a single-player world (0.1 to 1.0). |
Busy servers see events more often than quiet ones. Each band is name:multiplier:cap:
- the name is an online-player range,
a-bora+for the last one, - the multiplier scales
schedulerBaseIntervalTicks(2.0 = half as often, 0.6 = more often), - the cap is how many events may run at once in that band.
With the default, one player online on a server gets an automatic event about once an hour and at most one at a time (a single-player world uses the single-player keys instead); ten or more players get one roughly every 18 minutes and up to three at once. Bands must start at 0 and follow on without gaps; a table with a mistake is replaced by the default (the log says which entry was wrong).
| Key | Default | What it does |
|---|---|---|
consentMode |
off |
off: events just happen. vote: online players vote during the countdown. admin: only /neroevents start fires events. See Consent and voting. |
consentVotingEnabled |
true |
Master switch for voting; false makes vote behave like off. |
voteQuorumPlayers |
2 |
The fewest votes that count. |
voteQuorumFraction |
0.5 |
The share of online players that must vote (the larger of this and voteQuorumPlayers applies). |
voteMajorityFraction |
0.5 |
An event goes ahead when yes votes are more than this share of the votes cast. A tie fails. |
voteMinTicks |
600 |
After a restart, a vote with less countdown than this left is skipped instead of resumed. |
voteEarlyCloseEnabled |
true |
End voting as soon as every online player has voted. The event still starts when the countdown ends. See Consent and voting. |
| Key | Default | What it does |
|---|---|---|
destructiveEventsEnabled |
true |
Allow events that can change blocks. false removes them from the schedule and refuses /neroevents start for them. |
combatEventsEnabled |
true |
Allow combat, raid, invasion, boss and war events. |
economyEventsEnabled |
true |
Allow economy events. |
pushNotificationsEnabled |
true |
Allow companion-app notifications and stored alerts about events. false sends none to anyone (live event rows in the app still update). Has no effect until a NeroLink module is present. |
eventsDisabled |
(empty) | Comma-separated event ids that never fire automatically. |
| Key | Default | What it does |
|---|---|---|
eventExclusionZones |
(empty) | Areas events never touch: name@dimension:x1,z1,x2,z2, separated by ;. Example: base@minecraft:overworld:-100,-100,100,100. You can also add zones in game with /neroevents zones add. |
protectSpawnRadiusBlocks |
64 |
Events keep this far from world spawn (the server's own spawn protection applies if it is larger). A single-player or LAN world has no server spawn-protection setting, so only this value applies there. |
protectedBlockNamespaces |
nerosecurity,nerocolonies |
Mods whose blocks keep destructive events away (see Protection and fair play). |
protectedNamespaceMarginBlocks |
8 |
How far around an effect those blocks are looked for. |
| Key | Default | What it does |
|---|---|---|
anchorDensityCellBlocks |
256 |
Events are placed where players are by counting players in squares of this size. Only the counts are used, never anyone's position. |
anchorAttemptsPerCell |
16 |
Spots tried in a chosen square before moving on. |
anchorMaxCellRolls |
4 |
Squares tried before the event is skipped for lack of a safe place. |
anchorMinPlayerDistanceBlocks |
24 |
Events never anchor within this many blocks of a player (0 = off); counts only, never positions. |
instanceRetainTicks |
1200 |
How long a finished event stays visible in /neroevents status. |
resumableSaveIntervalTicks |
200 |
How often running events save the state they need to survive a restart. |
| Key | Default | What it does |
|---|---|---|
meteorBlockDamage |
true |
Meteors dig small craters. false makes every impact a soft landing (one loot pocket, no crater). |
craterAvoidsBlockEntities |
true |
A meteor that would land near a chest, machine or any other block entity lands softly instead. |
craterBlockEntityMarginBlocks |
4 |
How far around an impact those blocks are looked for (0 to 16). |
raidBlockDamage |
false |
Reserved. NeroEvents never breaks blocks for a raid in this version (the creatures follow the server's normal mob rules); keep it false. |
wreckLingerDays |
3 |
Real days before a crashed wreck starts to rust away (twice that and it is rubble). 0 keeps wrecks forever. A crate that still holds loot is never removed. |
wreckRecordsMax |
200 |
Most wrecks remembered for decay; the oldest are forgotten first (their blocks then stay). |
stormEffectsEnabled |
true |
Server-wide switch for what storms do to players out in the open (each storm event can also turn this off). |
stormDrainFractionPerPass |
0.01 |
Share of stored energy a draining storm (solar, ion) takes from an exposed storage per check at full strength. Checks are every 10 seconds. |
stormDrainMaxPerPass |
5000 |
Most energy taken from one storage per check. |
stormDrainFloorFraction |
0.2 |
A storm never drains a storage below this share of its capacity. |
stormDrainChunkRadius |
3 |
Storages are drained only within this many chunks of a player. |
stormDrainMaxStoragesPerPass |
64 |
Most storages drained per check. |
warMinMembersOnline |
2 |
Members a faction needs online to be drawn into a faction war. |
An energy storage counts as exposed when the sky is open above it. On Fabric only Neroland storages are drained; on NeoForge and Forge any storage that exposes standard energy is.
Some events need another Neroland mod (or a claims mod) on the server. Nothing needs configuring: each
integration switches itself on when the mod is installed and this build of NeroEvents carries support for
it, and /neroevents status (operators) lists which integrations are live.
| Mod | What it adds |
|---|---|
| Nerospace | Solar storms in space and planetary storms (dust, ion, cryo). |
| NeroAgriculture | Storms slow crop growth while they rage. |
| NeroCreatures | Pirate raids, alien invasions and the world boss. |
| NeroFactions | Faction wars. |
| NeroEconomy | Market shocks. |
| NeroColonies | Colonies are protected from destructive events. |
| Open Parties and Claims | Claimed chunks are protected from destructive events. |
Other claim mods (FTB Chunks, Flan) are not integrated yet; use eventExclusionZones to protect those
areas.
How taking part is counted (see Rewards).
| Key | Default | What it does |
|---|---|---|
contributionWeightDamage |
1.0 |
Contribution per point of damage (half a heart) dealt to an event's creatures. |
contributionWeightLoot |
25.0 |
Contribution per event container, pocket or pod opened (once per container). |
contributionWeightObjective |
50.0 |
Contribution per objective captured. |
contributionWeightSurvival |
10.0 |
Contribution per wave survived inside the event area, only after helping in another way. |
contributionInactivityTicks |
6000 |
Away from the event area (or offline) this long, a contribution halves, and again per further period. |
contributionDecayFactor |
0.5 |
What is kept per period away (0.5 = half). |
contributionMinWeight |
0.05 |
A contribution that fades below this is forgotten. |
contributionCreditFloor |
1.0 |
The least contribution that counts as taking part. |
contributionSweepIntervalTicks |
100 |
How often absent players are checked. |
| Key | Default | What it does |
|---|---|---|
rewardBudgetPerDay |
6000 |
The most value all events together pay per day (UTC). 0 switches event rewards off — 0 pays nothing and says nothing. |
rewardXpValuePerPoint |
0.25 |
Value of one XP point against the budgets. |
rewardItemDefaultValue |
10 |
Value of one reward item whose event gives no value for it. |
rewardFloorEligibleRawShare |
0.01 |
The share of the work a player needs before the minimum reward share applies to them. |
rewardReputationMaxDeltaPerEvent |
25 |
The largest reputation change one event gives (NeroFactions). |
rewardCrateMaxStacksPerPlayer |
27 |
Most unclaimed reward stacks a player can have waiting; more is lost. |
rewardLedgerEnabled |
true |
Keep the short per-player reward history (paid-once across restarts, /neroevents rewards). false keeps none. |
rewardLedgerMaxEntries |
5000 |
Most reward history rows for the whole server; the oldest go first. |
bossCreaturesRewardValuePerParticipant |
150 |
What a world boss's own drops count as per participant against the daily budget. |
bossContributorMinShare |
0.05 |
The share of a boss fight needed for the boss contributor record. |
supplyBeaconDefinition |
neroevents:core/beacon_supply_drop |
The event a Supply Beacon calls. |
| Key | Default | What it does |
|---|---|---|
privacyRewardLedgerRetentionDays |
7 |
Days a player's reward history is kept. |
privacyRewardCrateRetentionDays |
14 |
Days unclaimed rewards wait before they are lost. |
privacyRetentionHardCapDays |
90 |
Nothing about a player is kept longer than this, whatever the keys above say. Can only be lowered. |
privacyPurgeIntervalMinutes |
60 |
How often expired history, crate entries and export files are removed (also at every world load). |
privacyExportCooldownSeconds |
60 |
Time between two /neroevents privacy export requests by one player. |
historyMaxEntries |
200 |
How many past events the event history keeps (counts only). |
| Key | Default | What it does |
|---|---|---|
telemetryEnabled |
true |
Anonymous NeroEvents-only crash reports. Per player, not synced. See PRIVACY.md. |