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Event Debris Crash
A piece of wreckage crashes and leaves a small wreck with salvage crates.
| Severity | HAZARD (amber warning triangle) |
| Needs | Neroland Core only |
| Can damage | Terrain: the wreck places blocks (hull plating, scorched panels, bent struts and salvage crates) where it lands |
| Location | Announced by dimension only |
Find the wreck and salvage its crates before someone else does. Each crate you open counts as taking part; when the event ends everyone who took part shares its rewards — see Rewards.
The wreck is placed only outside protected areas (see Protection and fair play). A salvage crate cannot be broken while it still holds loot (a line on screen says so); if one is blown up or broken in creative mode, its loot drops where it stood.
After wreckLingerDays (3) real days the wreck starts to rust away, and after twice that it becomes
rubble. Rusting only ever replaces the wreck's own blocks with rubble or air — even if someone claims
the area later — and never touches anything else. Hull plating, panels and struts you mine and place
elsewhere are yours and never rust. At most wreckRecordsMax (200) wrecks are remembered; when that
is full the oldest is forgotten and its blocks then never decay.
-
destructiveEventsEnabled=false— no debris crashes. -
wreckLingerDays=0— wrecks never decay.
- How events work
- Writing your own events — the debris-crash payload settings