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Event Solar Storm
github-actions[bot] edited this page Oct 18, 2026
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1 revision
A storm of solar radiation sweeps over a whole space dimension.
| Severity | HAZARD (amber warning triangle) |
| Needs | Nerospace |
| Can damage | No blocks. Players in the open get status effects; batteries under open sky lose some charge |
| Location | The whole dimension |
This build: the Nerospace integration is switched off, so solar storms do not appear yet. They will in a later build.
Get under a solid roof or into a pressurised room, and roof over your batteries. Breathable air is no shelter, and glass roofs do not count. Out in the open a line on your screen tells you to take shelter and its edges glow; under cover both go away.
- Players out in the open get weakness, and at higher strength hunger too. Effects stop as soon as you are under cover.
-
Energy storages under open sky near players slowly lose charge, never below a fifth of their
capacity (
stormDrainFloorFraction). On Fabric only Neroland storages are drained; on NeoForge and Forge standard energy storages too. - With NeroAgriculture installed, crops grow more slowly while it rages.
- The sky darkens and tints, fog closes in, and particles and a low rumble fill the air.
Storms change no blocks and pay no rewards. Only one storm runs in a dimension at a time.
-
stormEffectsEnabled=false— no status effects from any storm. -
stormDrainFractionPerPass=0— no energy drain; the otherstormDrain*keys tune it. -
eventsDisabled— addneroevents:nerospace/solar_storm.