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Event Solar Storm

github-actions[bot] edited this page Oct 18, 2026 · 1 revision

Solar storm

A storm of solar radiation sweeps over a whole space dimension.

Severity HAZARD (amber warning triangle)
Needs Nerospace
Can damage No blocks. Players in the open get status effects; batteries under open sky lose some charge
Location The whole dimension

This build: the Nerospace integration is switched off, so solar storms do not appear yet. They will in a later build.

What to do

Get under a solid roof or into a pressurised room, and roof over your batteries. Breathable air is no shelter, and glass roofs do not count. Out in the open a line on your screen tells you to take shelter and its edges glow; under cover both go away.

What it does

  • Players out in the open get weakness, and at higher strength hunger too. Effects stop as soon as you are under cover.
  • Energy storages under open sky near players slowly lose charge, never below a fifth of their capacity (stormDrainFloorFraction). On Fabric only Neroland storages are drained; on NeoForge and Forge standard energy storages too.
  • With NeroAgriculture installed, crops grow more slowly while it rages.
  • The sky darkens and tints, fog closes in, and particles and a low rumble fill the air.

Storms change no blocks and pay no rewards. Only one storm runs in a dimension at a time.

Switches

  • stormEffectsEnabled=false — no status effects from any storm.
  • stormDrainFractionPerPass=0 — no energy drain; the other stormDrain* keys tune it.
  • eventsDisabled — add neroevents:nerospace/solar_storm.

See also

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