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Getting Started

github-actions[bot] edited this page Oct 19, 2026 · 2 revisions

Getting started

NeroEvents runs events across the whole server: supply drops, meteor showers, wrecks, storms, raids and more. You do not need to read anything to take part — this page is the short version.

1. Place an Event Console

Find the Event Console in Neroland Core's creative tab (or ask your server's operator for one) and place it anywhere. Its screen faces you. Anyone can use any console.

  • While nothing is happening, the screen shows a slow cyan scan line.
  • When an event is announced or running, the screen turns the event's colour and shows its symbol.

Right-click it to open the console.

2. Read the console

The console's title says it plainly: What's happening on this server. It has five tabs:

Tab What it shows
Live Events running now, what to do, and how long is left
Soon Events coming up — and the YES / NO vote when the server asks
Past The last events, in plain sentences
Mine What you earned, and the CLAIM button
Privacy What the server keeps about you, with Export / Opt out / Erase

Every event row has a coloured band, a symbol and a word that tell you how serious it is — see The Event Console for the colours.

3. Watch the messages on your screen

You do not have to stand at a console. When an event is announced, a small countdown appears at the top of your screen ("Meteor Shower on Cindara in 4:32"). When it starts, a banner tells you what to do. During raids and wars, short lines under the countdown show the waves or the beacon score.

Press H to hide these messages until the next change. You can move them, shrink them or switch parts off — see HUD settings.

4. Your first supply drop

The first event most servers see is a supply drop (it is one of the few events allowed during a new server's calm window): a chat line says a pod is coming down, with a rough direction, and the console shows it as INFO until it lands and REWARD after. The console's Live row points the way ("· 320 m north-east"), and once you are inside the drop area a marker on your screen does too. Get there and open the pod — the first player to open it claims the drop, and everyone who opens it shares the rewards. See Supply drop.

Server operators can call one straight away to try it out: /neroevents start neroevents:core/supply_drop.

5. Playing alone

NeroEvents works in a single-player world too. Your first supply drop is rolled 8 minutes into a new world and lands 5 minutes later; after a 30-minute calm period meteor showers, wrecks and (with NeroCreatures) smaller pirate raids join in, about one every half hour, never two at once. Votes never appear — there is nobody to ask. The world boss and faction wars need other players; open your world to LAN to see them. Events never land within 24 blocks of you or 64 blocks of world spawn, and craters keep away from chests and machines; to fence off your whole base type /neroevents zones add home <x1> <z1> <x2> <z2> (cheats must be on). The singlePlayer* keys in config/neroevents.properties tune all of this.

  • Events pause when you pause (while the world is not open to LAN).
  • If you leave the world during an event it carries on where it was when you come back, but your progress toward its rewards starts again.
  • Retention and wreck decay count real days even while the world is closed; a market shock runs on the clock, so pausing for an hour can end it.
  • rewardBudgetPerDay applies here too: a long solo session can reach it.

6. Collect your rewards

Taking part earns you a share of the event's rewards. Items and experience wait in your reward crate: open a console, go to Mine and press CLAIM (or type /neroevents claim). Credits go straight to your account when NeroEconomy is installed.

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