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Getting Started
NeroEvents runs events across the whole server: supply drops, meteor showers, wrecks, storms, raids and more. You do not need to read anything to take part — this page is the short version.
Find the Event Console in Neroland Core's creative tab (or ask your server's operator for one) and place it anywhere. Its screen faces you. Anyone can use any console.
- While nothing is happening, the screen shows a slow cyan scan line.
- When an event is announced or running, the screen turns the event's colour and shows its symbol.
Right-click it to open the console.
The console's title says it plainly: What's happening on this server. It has five tabs:
| Tab | What it shows |
|---|---|
| Live | Events running now, what to do, and how long is left |
| Soon | Events coming up — and the YES / NO vote when the server asks |
| Past | The last events, in plain sentences |
| Mine | What you earned, and the CLAIM button |
| Privacy | What the server keeps about you, with Export / Opt out / Erase |
Every event row has a coloured band, a symbol and a word that tell you how serious it is — see The Event Console for the colours.
You do not have to stand at a console. When an event is announced, a small countdown appears at the top of your screen ("Meteor Shower on Cindara in 4:32"). When it starts, a banner tells you what to do. During raids and wars, short lines under the countdown show the waves or the beacon score.
Press H to hide these messages until the next change. You can move them, shrink them or switch parts off — see HUD settings.
The first event most servers see is a supply drop (it is one of the few events allowed during a new server's calm window): a chat line says a pod is coming down, with a rough direction, and the console shows it as INFO until it lands and REWARD after. The console's Live row points the way ("· 320 m north-east"), and once you are inside the drop area a marker on your screen does too. Get there and open the pod — the first player to open it claims the drop, and everyone who opens it shares the rewards. See Supply drop.
Server operators can call one straight away to try it out: /neroevents start neroevents:core/supply_drop.
NeroEvents works in a single-player world too. Your first supply drop is rolled 8 minutes into a new world
and lands 5 minutes later; after a 30-minute calm period meteor showers, wrecks and (with NeroCreatures)
smaller pirate raids join in, about one every half hour, never two at once. Votes never appear — there is
nobody to ask. The world boss and faction wars need other players; open your world to LAN to see them.
Events never land within 24 blocks of you or 64 blocks of world spawn, and craters keep away from chests
and machines; to fence off your whole base type /neroevents zones add home <x1> <z1> <x2> <z2> (cheats
must be on). The singlePlayer* keys in config/neroevents.properties tune all of this.
- Events pause when you pause (while the world is not open to LAN).
- If you leave the world during an event it carries on where it was when you come back, but your progress toward its rewards starts again.
- Retention and wreck decay count real days even while the world is closed; a market shock runs on the clock, so pausing for an hour can end it.
-
rewardBudgetPerDayapplies here too: a long solo session can reach it.
Taking part earns you a share of the event's rewards. Items and experience wait in your reward
crate: open a console, go to Mine and press CLAIM (or type /neroevents claim). Credits go
straight to your account when NeroEconomy is installed.
- How events work — every event and what it can change
- Protection and fair play — what events never touch
- Rewards — how your share is worked out
- Consent and voting — how votes are counted
- Privacy — what is kept about you and for how long