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Event Market Shock
Traders report a shortage, a glut or a rush on one good, and its price moves for a while.
| Severity | INFO (blue ring with a dot) |
| Needs | NeroEconomy |
| Can damage | Nothing in the world. It changes one price, temporarily |
| Location | Server-wide |
Check the market. After the announcement a forecast line names the good ("Traders report an iron shortage — prices will move for about 45 min."). Buy low, sell high while it lasts. A market shock pays no rewards of its own.
NeroEvents asks NeroEconomy for a temporary price factor on one item or tag. NeroEconomy decides: it
keeps every shock inside its own price band and maximum duration, and only listens to the mods in its
shockSources setting (neroevents by default). The request names a good, never a player.
If the market never confirms the shock, the event ends as a failure with its own announcement line
(its cooldown is not shortened). After two unconfirmed shocks in a row, market shocks pause until the
server restarts; operators see that in /neroevents status.
The shipped shocks: iron and redstone shortages, a copper glut, a Nero alloy shortage, a plasma glass glut and a rush on diamonds.
-
economyEventsEnabled=false— no economy events. -
eventsDisabled— addneroevents:economy/market_shock.