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Event Market Shock

github-actions[bot] edited this page Oct 18, 2026 · 1 revision

Market shock

Traders report a shortage, a glut or a rush on one good, and its price moves for a while.

Severity INFO (blue ring with a dot)
Needs NeroEconomy
Can damage Nothing in the world. It changes one price, temporarily
Location Server-wide

What to do

Check the market. After the announcement a forecast line names the good ("Traders report an iron shortage — prices will move for about 45 min."). Buy low, sell high while it lasts. A market shock pays no rewards of its own.

How it works

NeroEvents asks NeroEconomy for a temporary price factor on one item or tag. NeroEconomy decides: it keeps every shock inside its own price band and maximum duration, and only listens to the mods in its shockSources setting (neroevents by default). The request names a good, never a player.

If the market never confirms the shock, the event ends as a failure with its own announcement line (its cooldown is not shortened). After two unconfirmed shocks in a row, market shocks pause until the server restarts; operators see that in /neroevents status.

The shipped shocks: iron and redstone shortages, a copper glut, a Nero alloy shortage, a plasma glass glut and a rush on diamonds.

Switches

  • economyEventsEnabled=false — no economy events.
  • eventsDisabled — add neroevents:economy/market_shock.

See also

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